Month: January 2013

  • Word Up Dog: Animatin’

    Animations for our floppy-eared, tuque-sporting little dog were drawn frame-by-frame by Sara Gross of Two Bit Art. She made all the new art for Word Up Dog using Photoshop, then I converted it to vectors using Adobe Illustrator’s trace function. She used clean lines and simple shapes that lend themselves really well to this technique.

    Check out the evolution from sketch to completion of our nameless hero, the little dog who finds himself suddenly stuck underground with only two skills: diggin’, and spellin’.

    We two Sara(h)s, aka “Da Honeys”, had a ton of fun on all the new art. Much 80’s rap was heard and fun was had by all.

  • Word Up Dog: Mo’ Art

    Dog concept sketchesMe and ma homie Sara Gross of Two Bit Art be whippin up a bangin mobile game called Word Up Dog. It’s a spelling game… hilarious amirite?

    I was eager to work with Sara on something; not just because we both have the same awesome name, but because she draws these amazingly derpy-cute characters like Oregon Whale and Stitchy. Her more serious art is super beautiful too of course – check out her webcomic Menagerie. But it was her bizarro Orca Jam 3 tshirt design that sold me.

    Twoby’s got the juice in my books.


    Character concepts for Deeper Dawg and the Dog

    The game starts with some rhymes:

    “This is the story all about how my life got flipped-turned upside down. I was chillin in my crib just digging for some grub, when outta nowhere the ground swallowed me up!”

    The main character (the Dog) is no Fresh Prince – he’s probably the opposite, more like a clueless suburban wannabe. But this is a cheesy, family-friendly game. The kind of tidied-up hiphop culture you could tune into on NBC and watch with your kids.

  • Word Up Dog: Localizin’

    I’m porting my Flash spelling game Word Up Dog to mobile… again. Last time I failed to get it running fast enough so I put the release off for a year in the hopes tech would improve. It has! This time I’m using Flash’s Stage3D and the results are way better – this game just cruises across the screen now, smooth like buttah.

    I’ve teamed up with Sara Gross (Two Bit Art) to imbue heaps more mojo into the characters and art. Check out her concept art:

    The dog in his crib

    Mo' Monkey

    And this time rather than relying on Google Translate for my French and German localization, I’m trying out new crowdsourcing services Ackuna and Crowdin. If you’d like to help and speak French or German please jump in there and make some suggestions!