Day: December 13, 2014

  • Rebuild 3: Luverly Equipment

    Rebuild 3: Luverly Equipment

    Colin and I are still in South Africa, because screw winter. The days are getting longer, the weather hotter, just the way it should be. Perpetually.

    We’ve fallen in to a routine here of working, then doing more work, then working when we have some time between work and work. Progress is being made on Rebuild 3, which eases the feeling I’ve had for the last year of being in a tunnel whose end gets further away the faster I walk. Finally, I’m gaining on it!

    Since we finally have some purdy Adam-art for all the equipment, and close-to-final descriptions and effects, praps it’s time I publish the definitive (*cough version 0.71 cough*) list.

    rebuild3EquipMelee

    Melee Weapons:

    The mandala of pain. And gardening.

    Boring old hand-to-hand. I added some silly melee weapons in Rebuild like the shovel and golf club because I just love the image of bashing a zombie’s skull in with things you find lying around. Once to graduate to firearms, they’re also useful for scavenging or recreation, respecitvely.

    Equipment Description Effect
    Knife Officially Licensed RAMBO First Blood MC-RB2 Survival Knife +2 defense
    Stick Everyone knows Donatello has the longest range attack +1 defense
    Nail Board A board with a nail so big it will destroy them all +2 defense
    Fire Ax A scavenger’s best friend +2 defense, +2 scavenging
    Baseball Bat Swing away +1 defense, perk: Recreation
    Shovel Good for digging your way through a zombie’s skull +1 defense, +1 scavenging
    Golf Club FOOOOOORE +1 defense, perk: Recreation
    Sledgehammer Useful for construction or deconstruction of zombie skulls +2 defense, +2 building
    Pickaxe Can I pick your brain for a minute? +2 defense, +1 building
    Chainsaw Find some meat! +2 defense, +1 building
    Sword Don’t hold it by the pointy end +2 defense
    Named Sword Makes you feel like a Ninja +3 defense, perk: Ninja
    Nunchuks Hope the nose you break is not your own +1 defense
    Mierfa’s Nunchuks Mierfa made these herself after a harrowing incident +3 defense
    Whip Reinact your favorite scenes from Raiders of the Lost Ark +1 defense
    Andy’s Whip More a toy than a useful weapon +3 defense, perk: Recreation

    rebuild3EquipRanged

    Ranged weapons:

    Be prepared.

    Things that go boom. Or in some cases “twack”. Most of these use ammo, which is of the one-size-fits-all variety in Rebuild, working in both your pea shooter and your rocket launcher. It’s easy to make more ammo in a workshop… perhaps too easy… so enjoy all that free ammo now before it gets nerfed in the next update and you’ve got to trade Gustav your firstborn just to make your guns work.

    And how does ammo work? You use up one unit (obviously not one BULLET, duh) for every 3 days spent shooting at stuff. If you run out of ammo, all guns grant +0 defense. There’s a policy that lets you increase or decrease ammo usage.

    Equipment Description Effect
    Pistol Useless without bullets +2 defense
    Pea Shooter Literally shoots peas +3 defense, perk: Green Thumb
    Shotgun Aim in the general direction of the head +3 defense
    Named Shotgun Sturdier than the average shotgun +4 defense
    Hunting Rifle Without me, my rifle is useless. Without my rifle, I am useless +3 defense
    Van Dijk’s Rifle I must master my rifle as I must master my life +4 defense
    Submachine Gun Ratatatat +3 defense
    Assault Rifle This is my rifle. There are many like it, but this one is mine +4 defense
    Flamethrower Smores?? My favorite! +4 defense
    Minigun Can cut a zombie in half at 100 yards, not that that would kill it +5 defense
    Rocket Launcher Eliminate everything in your path, including your path +5 defense
    Crossbow Uses ammo like guns +2 defense
    Boomerang She might fly off, but she always comes back to me +1 defense
    Melanie’s Boomerang Tipped with razors for taking off zed heads +2 defense

    rebuild3EquipTools

    Tools:

    One of the Kickstarter reward tiers was getting to name an item, which is where things like the “Octonoo Binocs” and “Walter’s Go Bag” came from. These souped-up versions of regular items often give a perk as well as an extra skill bonus.

    Yes, the “See Further” perk stacks with the Improved Scouting tech, letting your survivors scout a 3×3 grid instead of just one measly building at a time.

    Equipment Description Effect
    Hammer Bang bang went Maxwell’s silver hammer +1 defense, +2 building
    Wrench It’s all about torque +1 building
    Saw Man those were some bad movies +1 building
    Crowbar Can open almost any object, or at least smash it +1 defense, +2 scavenging
    Named Crowbar For prying open stuff… including rib cages +1 defense, +3 scavenging
    Flashlight Find useful stuff in darkened buildings +1 scavenging
    Binoculars For more efficient long distance scavenging +1 scavenging
    Moore’s Binocs Spy on your neighbors up to 4 blocks away +2 scavenging, perk: See Further
    Octonoo Binocs Official Binoculars of the Octonoo City Bird Watching Club +2 scavenging, perk: See Further
    Toolbox All the tools you need to build your first bidhouse +3 building
    Backpack You could live out of one of these for years +3 scavenging
    Pitchfork Good fer pokin’ +1 scavenging, perk: Green Thumb
    Chemistry Kit A good set of glass beakers and a bunsen burner +3 engineering
    Doctor’s Bag Lets you diagnose almost anything, just not cure it +2 engineering
    Walter’s Go Bag Lets you diagnose almost anything, just not cure it +5 engineering, perk: First Aid
    The Doctor’s Scalpel Lets you diagnose almost anything, just not cure it +5 engineering, perk: First Aid
    Mirror Earth A tale of teamwork by Crawford and Yeo +3 leadership, perk: Team Player
    Terrible Comic So badly written that it inspires you to do better +3 engineering, perk: Easygoing
    Calculator Ancient but solar powered, these things last forever +1 engineering
    Science Book Sleep with it under your pillow and learn by osmosis +2 engineering
    Named Science Book A first edition! Before they fixed all the mistakes! +4 engineering
    Flare Gun Works as a weapon in a pinch +3 leadership, +1 defense
    Radio Communication is the key to good leadership +3 leadership
    Megaphone Can be heard a mile away on a windless day +2 leadership
    Multi-tool Reid Co’s bestselling five-in-one multi-tool +1 to all
    Guitar Soothe the savage beasts and lift the sombre spirits +2 leadership
    Helmet For more effective headbutt attacks perk: Defended
    Top Hat A top-notch hat or the truly refined leader +1 leadership
    Cowboy Hat This town ain’t big enough for two sheriffs +1 leadership

    rebuild3EquipKids

    Pets:

    Children also count as equipment in the code. They grant -1 to all perks (to represent the time it takes to take care of them), and grant a happiness perk called Babysitter. Yes, babysitting is a source of great joy for survivors in Rebuild. When you compare it to other possible duties anyway.

    You might remember the black cat from Rebuild 2 where it was a reward for cleaning our the gambler’s bank. Kickstarter backers got to name it this time around, so you might win: “Yoshi”, “Stevens”, “Gromit”, “Pepsi”, “Cooper”, “Caboose”, “Kamstra”, or “Linus”

    Equipment Description Effect
    Cat Nobody can resist this cat’s charms +1 leadership, perk: Pet Owner
    Black Cat A very special cat +1 to all, perk: Pet Owner
    Pomeranian Adorable, when it finally stops yapping +2 leadership, perk: Pet Owner
    Retriever Wants to be your bestest friend +1 defense, +1 scavenging, perk: Pet Owner
    Bulldog The jowls say it: this is one mean dog +2 defense, perk: Pet Owner

    rebuild3EquipVehicles

    Vehicles:

    Oh, there are plenty of vehicles lying around. But good luck getting any of them to start after rusting in the rain for a decade.

    I haven’t quite figured out vehicles yet… right now they grant the Has Vehicle perk which eliminates the danger of doing missions further than 1 city block away from the fort. But I have several vehicle-related events planned that should make them more interesting than that, and something you’ll definitely want to have.

    Equipment Description Effect
    Bicycle Keep fit and stay ahead of the mob perk: Has Vehicle
    Motorcycle Drive right through those traffic jams +1 defense, perk: Has Vehicle
    Car Surprisingly spacious trunk +1 scavenging, perk: Has Vehicle
    Armored Truck Bulletproof and full of cash +2 defense, +2 scavenging, perk: Has Vehicle

    rebuild3EquipDeluxe

    Deluxe edition bonus equipment:

    (The Fox rocks!)

    One of the Kickstarter rewards (and now deluxe edition bonuses) is some special starting jobs for your main leader, which come with gussied-up versions of some items. They are:

    Equipment Description Effect
    Handle with Care Groovy +5 defense, +2 building
    KITT Heavily armored, but doesn’t actually talk +3 defense, +3 scavenging, perk: Has Vehicle
    The Feynman Lectures Arm yourself with physics +4 engineering, perk: MacGyver
    Note’s Guitar Smooth sound but a sharp edge +4 leadership, +2 defense, perk: Musician
    Construction Hat Doin’ it like a Doozer +3 building, perk: Defended