Category: Rebuild3

  • Rebuild 3: Campaign Map

    Rebuild 3: Campaign Map

    Colin walking a dune in Sossusvlei, Namibia
    Sunset in Sossusvlei, Namibia

    Colin walking the rice field highways in Bali
    Colin walking the rice field highways in Bali

    Where we’ve been lately

    Colin and I enjoyed another Christmas in the southern hemisphere. We had a mind-blowing road trip around Namibia where we saw animals. All the animals. So many animals!! Also the world’s tallest sand dunes, blasted moon-like valleys, spectacular cliffs and salt flats that stretched forever.

    Next we spent a month in beautiful Bali, Indonesia, where I worked on Rebuild to the sound of monks chanting at our local temple. I’m an atheist and not into yoga or meditation or spirituality in general, but Bali has this culture of melding art and religion with everyday life in a way that makes it all seem more meaningful. Every day someone has to prepare little offerings to decorate the family shrine, the doorway to their business, the dashboard in their car. The bustle of modern south-east-Asian life (think gridlocked roads and honking scooters) is woven in with daily pilgrimages to local temples to leave offerings and receive blessings. The Bali religion is a mix of Hinduism, monotheism, ancestor worship, animism and superstition. You name it, they probably worship it in Bali. It was oddly like being in a video game world where magic was real and permeated everything around us.

    Religion in Rebuild 3

    Alright, well, none of that’s going into Rebuild 3. Most of the religion in Rebuild is predictable old Christianity, though I imply that the churches are all multi-faith. Religion spreads from devout survivors to their friends if you post them to missions together. Those devout survivors have more conservative cultural views and might disagree with policy choices like encouraging women to be soldiers.

    This is a stereotype, I know, but it’s something I feel we should be thinking about and discussing more. Is religion a positive force that brings communities together and gives meaning to the chaos of the universe, or does it hold us back by reinforcing oppressive cultural norms and magical thinking? Can it do one without the other?

    I often wish I was more challenging with this kind of “political” content in Rebuild, despite the possibility of angry fans. As is, you might not even notice my political leanings unless you read every scrap of text in the game. Rebuild 3 is me (Sarah) trying to be respectful, and reflecting the world as I see it.

    Campaign mode

    In version 0.90 (currently in the Steam testing branch), I added the first half of Rebuild 3’s story mode and the campaign map. The story takes place in the Pacific Northwest of the US and Canada. You start off fleeing the destruction of Seattle, then head north in search of a cure. Every city has some unique element, plotline or alternate ending to discover.

    rebuild_map_550

    The second half (Canada) will be the final piece of content that makes Rebuild 3 complete. It’s almost done! I haven’t picked a release date yet but it’s getting very close, so stay tuned… the Android and iOS versions should follow a few months later in the summer. I still have… ugh… 400 items on my TODO list, but I can see the light at the end of the tunnel now. I even found time to write this post.

    Thanks as always to the wonderful beta testers who’ve been so diligent at finding bugs and sending me feedback with each new release. Thanks to everyone waiting for the mobile version for your patience and support. Not long now!

  • Rebuild 3: Luverly Equipment

    Rebuild 3: Luverly Equipment

    Colin and I are still in South Africa, because screw winter. The days are getting longer, the weather hotter, just the way it should be. Perpetually.

    We’ve fallen in to a routine here of working, then doing more work, then working when we have some time between work and work. Progress is being made on Rebuild 3, which eases the feeling I’ve had for the last year of being in a tunnel whose end gets further away the faster I walk. Finally, I’m gaining on it!

    Since we finally have some purdy Adam-art for all the equipment, and close-to-final descriptions and effects, praps it’s time I publish the definitive (*cough version 0.71 cough*) list.

    rebuild3EquipMelee

    Melee Weapons:

    The mandala of pain. And gardening.

    Boring old hand-to-hand. I added some silly melee weapons in Rebuild like the shovel and golf club because I just love the image of bashing a zombie’s skull in with things you find lying around. Once to graduate to firearms, they’re also useful for scavenging or recreation, respecitvely.

    Equipment Description Effect
    Knife Officially Licensed RAMBO First Blood MC-RB2 Survival Knife +2 defense
    Stick Everyone knows Donatello has the longest range attack +1 defense
    Nail Board A board with a nail so big it will destroy them all +2 defense
    Fire Ax A scavenger’s best friend +2 defense, +2 scavenging
    Baseball Bat Swing away +1 defense, perk: Recreation
    Shovel Good for digging your way through a zombie’s skull +1 defense, +1 scavenging
    Golf Club FOOOOOORE +1 defense, perk: Recreation
    Sledgehammer Useful for construction or deconstruction of zombie skulls +2 defense, +2 building
    Pickaxe Can I pick your brain for a minute? +2 defense, +1 building
    Chainsaw Find some meat! +2 defense, +1 building
    Sword Don’t hold it by the pointy end +2 defense
    Named Sword Makes you feel like a Ninja +3 defense, perk: Ninja
    Nunchuks Hope the nose you break is not your own +1 defense
    Mierfa’s Nunchuks Mierfa made these herself after a harrowing incident +3 defense
    Whip Reinact your favorite scenes from Raiders of the Lost Ark +1 defense
    Andy’s Whip More a toy than a useful weapon +3 defense, perk: Recreation

    rebuild3EquipRanged

    Ranged weapons:

    Be prepared.

    Things that go boom. Or in some cases “twack”. Most of these use ammo, which is of the one-size-fits-all variety in Rebuild, working in both your pea shooter and your rocket launcher. It’s easy to make more ammo in a workshop… perhaps too easy… so enjoy all that free ammo now before it gets nerfed in the next update and you’ve got to trade Gustav your firstborn just to make your guns work.

    And how does ammo work? You use up one unit (obviously not one BULLET, duh) for every 3 days spent shooting at stuff. If you run out of ammo, all guns grant +0 defense. There’s a policy that lets you increase or decrease ammo usage.

    Equipment Description Effect
    Pistol Useless without bullets +2 defense
    Pea Shooter Literally shoots peas +3 defense, perk: Green Thumb
    Shotgun Aim in the general direction of the head +3 defense
    Named Shotgun Sturdier than the average shotgun +4 defense
    Hunting Rifle Without me, my rifle is useless. Without my rifle, I am useless +3 defense
    Van Dijk’s Rifle I must master my rifle as I must master my life +4 defense
    Submachine Gun Ratatatat +3 defense
    Assault Rifle This is my rifle. There are many like it, but this one is mine +4 defense
    Flamethrower Smores?? My favorite! +4 defense
    Minigun Can cut a zombie in half at 100 yards, not that that would kill it +5 defense
    Rocket Launcher Eliminate everything in your path, including your path +5 defense
    Crossbow Uses ammo like guns +2 defense
    Boomerang She might fly off, but she always comes back to me +1 defense
    Melanie’s Boomerang Tipped with razors for taking off zed heads +2 defense

    rebuild3EquipTools

    Tools:

    One of the Kickstarter reward tiers was getting to name an item, which is where things like the “Octonoo Binocs” and “Walter’s Go Bag” came from. These souped-up versions of regular items often give a perk as well as an extra skill bonus.

    Yes, the “See Further” perk stacks with the Improved Scouting tech, letting your survivors scout a 3×3 grid instead of just one measly building at a time.

    Equipment Description Effect
    Hammer Bang bang went Maxwell’s silver hammer +1 defense, +2 building
    Wrench It’s all about torque +1 building
    Saw Man those were some bad movies +1 building
    Crowbar Can open almost any object, or at least smash it +1 defense, +2 scavenging
    Named Crowbar For prying open stuff… including rib cages +1 defense, +3 scavenging
    Flashlight Find useful stuff in darkened buildings +1 scavenging
    Binoculars For more efficient long distance scavenging +1 scavenging
    Moore’s Binocs Spy on your neighbors up to 4 blocks away +2 scavenging, perk: See Further
    Octonoo Binocs Official Binoculars of the Octonoo City Bird Watching Club +2 scavenging, perk: See Further
    Toolbox All the tools you need to build your first bidhouse +3 building
    Backpack You could live out of one of these for years +3 scavenging
    Pitchfork Good fer pokin’ +1 scavenging, perk: Green Thumb
    Chemistry Kit A good set of glass beakers and a bunsen burner +3 engineering
    Doctor’s Bag Lets you diagnose almost anything, just not cure it +2 engineering
    Walter’s Go Bag Lets you diagnose almost anything, just not cure it +5 engineering, perk: First Aid
    The Doctor’s Scalpel Lets you diagnose almost anything, just not cure it +5 engineering, perk: First Aid
    Mirror Earth A tale of teamwork by Crawford and Yeo +3 leadership, perk: Team Player
    Terrible Comic So badly written that it inspires you to do better +3 engineering, perk: Easygoing
    Calculator Ancient but solar powered, these things last forever +1 engineering
    Science Book Sleep with it under your pillow and learn by osmosis +2 engineering
    Named Science Book A first edition! Before they fixed all the mistakes! +4 engineering
    Flare Gun Works as a weapon in a pinch +3 leadership, +1 defense
    Radio Communication is the key to good leadership +3 leadership
    Megaphone Can be heard a mile away on a windless day +2 leadership
    Multi-tool Reid Co’s bestselling five-in-one multi-tool +1 to all
    Guitar Soothe the savage beasts and lift the sombre spirits +2 leadership
    Helmet For more effective headbutt attacks perk: Defended
    Top Hat A top-notch hat or the truly refined leader +1 leadership
    Cowboy Hat This town ain’t big enough for two sheriffs +1 leadership

    rebuild3EquipKids

    Pets:

    Children also count as equipment in the code. They grant -1 to all perks (to represent the time it takes to take care of them), and grant a happiness perk called Babysitter. Yes, babysitting is a source of great joy for survivors in Rebuild. When you compare it to other possible duties anyway.

    You might remember the black cat from Rebuild 2 where it was a reward for cleaning our the gambler’s bank. Kickstarter backers got to name it this time around, so you might win: “Yoshi”, “Stevens”, “Gromit”, “Pepsi”, “Cooper”, “Caboose”, “Kamstra”, or “Linus”

    Equipment Description Effect
    Cat Nobody can resist this cat’s charms +1 leadership, perk: Pet Owner
    Black Cat A very special cat +1 to all, perk: Pet Owner
    Pomeranian Adorable, when it finally stops yapping +2 leadership, perk: Pet Owner
    Retriever Wants to be your bestest friend +1 defense, +1 scavenging, perk: Pet Owner
    Bulldog The jowls say it: this is one mean dog +2 defense, perk: Pet Owner

    rebuild3EquipVehicles

    Vehicles:

    Oh, there are plenty of vehicles lying around. But good luck getting any of them to start after rusting in the rain for a decade.

    I haven’t quite figured out vehicles yet… right now they grant the Has Vehicle perk which eliminates the danger of doing missions further than 1 city block away from the fort. But I have several vehicle-related events planned that should make them more interesting than that, and something you’ll definitely want to have.

    Equipment Description Effect
    Bicycle Keep fit and stay ahead of the mob perk: Has Vehicle
    Motorcycle Drive right through those traffic jams +1 defense, perk: Has Vehicle
    Car Surprisingly spacious trunk +1 scavenging, perk: Has Vehicle
    Armored Truck Bulletproof and full of cash +2 defense, +2 scavenging, perk: Has Vehicle

    rebuild3EquipDeluxe

    Deluxe edition bonus equipment:

    (The Fox rocks!)

    One of the Kickstarter rewards (and now deluxe edition bonuses) is some special starting jobs for your main leader, which come with gussied-up versions of some items. They are:

    Equipment Description Effect
    Handle with Care Groovy +5 defense, +2 building
    KITT Heavily armored, but doesn’t actually talk +3 defense, +3 scavenging, perk: Has Vehicle
    The Feynman Lectures Arm yourself with physics +4 engineering, perk: MacGyver
    Note’s Guitar Smooth sound but a sharp edge +4 leadership, +2 defense, perk: Musician
    Construction Hat Doin’ it like a Doozer +3 building, perk: Defended

  • Rebuild 3: Children

    Rebuild 3: Children

    Keep babies safe from zed in a comfy cooler
    Keep babies safe from zed in a comfy cooler
    Build 0.70x is live on Steam for PC and Mac. This update’s going to be Steam only, so I can get on with the process of making a game and stop fiddling with builds all day. My apologies to standalone & Android players – I’ll aim for an early all-platforms build next month to make up for it.

    We’re in Cape Town, South Africa this winter. Our first time in Africa, so we had to do a safari and see us some Big Five. We chose Etosha national park in Namibia and rented a 4×4 with two friends, two tents on top. I nearly had this release ready to go into testing before we left, but a last minute bug stopped me from uploading it in time.

    That’s okay. Game development rule #5: Never release the day before you go on vacation, or on a Friday afternoon… unless you’re indie work all weekend anyway.

    In the end we landed somewhere between Chipper Chad and Hopeless Hugh.
    In the end we landed somewhere between Chipper Chad and Hopeless Hugh.

    The biggest change in the new version is children. Tiny humans (called Goats in the code justcuz) who are born and grow up, assuming they’re spectacularly lucky enough not to die in the process. Luck is indeed on their side in build 0.70.2, since the events that might kill them aren’t in yet. They’re treated as equipment… I know, I know, it isn’t a very kind metaphor, but it keeps them from getting underfoot in a gameplay-and-ui sense. They DO each have a “Colin ID” in the code, which is kind of the Rebuild equivalent of a soul.

    Children must be equipped by a caretaker at all times. Equipping a child lowers your skills to represent the time needed to raise them, but they provide a happiness boost because they’re such inspirational little devils. They eat half as much food as adults but don’t take up a house. They can be born (to a married couple only right now) and grow up to be full adults at age 14, whether they’re actually mature enough for it or not.

    Also in build 0.70: new faces & equipment art (full changelog here)

    This is just the start for children. Next month we’ll be adding events to make them more interesting and useful. Young Sophia Sassy-socks will soon be able to:

    • help her dad out around the farm
    • ask her parents to check for monsters under the bed
    • get lost and need to be rescued by mom
    • climb down a narrow well to see why the bucket’s stuck
    • go to school
    • make friends with the boys from St Micheals
    • find a cool toy and learn an important lesson about sharing

    Any other suggestions? Let me know.

    northwayRhino

    Namibia was intense btw – we saw lions DOIN’ IT and all kindsa other animals: two kinds of zebra, thirsty giraffes, snoozing hyenas, the delicious kudu and graceful springbok, common warthogs and baboons (both are suburban pests here), snoozing hyenas, and the terribly endangered black rhino.

  • Pumpkin Sales!

    Pumpkin Sales!

    pumpkins‘Tis the season of zombies, horror, and also pumpkins, which there are a surprising number of here in South Africa, I think it’s like the national vegetable or something. To celebrate, Rebuild is on sale!

    You can pick up Rebuild Mobile (aka Rebuild 2) in the Humble Mo(BOO!)ile Bundle with five other creepy as hell Android games and pay whatever price you want. Then hide under the covers and play Five Nights at Freddy’s until you’re too scared to sleep.

    This weekend, Rebuild 3: Gangs of Deadsville will also be 25% off on Steam Early Access, so now’s your chance to get into the beta if you haven’t yet.

  • Rebuild 3: Relationships

    Rebuild 3: Relationships

    Colin and I are now settled in Cape Town for the first half of winter (their summer). Colin’s going to spend it kiteboarding on the endless, beautiful beach and I’m going to put my head down and work. This is what I’ve said every month for the last year, and does it ever happen? Rarely. Life is just too full of distractions to spend it crunching, I guess. That or I’m paralyzed with fear that I’m going to screw up this wonderful, already successful game somehow because I don’t truly understand why people like it.

    Let’s hope it’s that first one.

    Version 0.69

    So October’s version 0.69 (hahah… yeah) was big on balancing and increasing the importance of happiness and faction rivalry towards the end of the game. It’s still not right; with so many random elements I’ve got to do a helluva lot of testing to know if I’ve made something too easy or hard, and I’m trusting a lot of that testing to the community. I’m not sure if I’ve told you this lately, beta testers, but I love you. You’re great.

    rebuild3leaders1_580

    I also included Adam’s final versions of the faction leaders, which are really fun and make me want to write them all some new events. I’ve decided every faction will have a special requirement before they’ll ally with you (in addition to needing 75 respect). Like, the Luddies want you to have a lot of farms, the Government wants you to make ammunition for them, the Pharmacists want you addicted to Bath Salts etc. I’m looking for more suggestions.

    Also making it in are the start of relationships, the Kickstarter stretch goal chosen by popular vote. Survivors assigned together will gradually become friends, which gives them a happiness boost if they spend enough time together. They can even fall in love and get married. And yes, there are same-sex relationships too.

    Sometimes people just don’t get along, and they hate to work together. Force them on missions together too often and it could end badly. Don’t miss the warning signs!

    rebuild3leaders2_580

    Next month we might see children finally make an appearance in the game. Colin’s helping me brainstorm how they’re going to work right now. It’s pretty swell having him on the team!