User Studies
More in the series of articles about writing the physics puzzle game Fantastic Contraption. Today: usability. Or specifically: teaching people how to play your game. Some of is going to […]
More in the series of articles about writing the physics puzzle game Fantastic Contraption. Today: usability. Or specifically: teaching people how to play your game. Some of is going to […]
So I have been ruminating on this really weird question. Why am I writing/hosting/keeping up this game? It’s a weird question because I totally love it. I loved writing it […]
Just a quick post to keep everyone who’s interested in the game updated on what’s goin on. Crazyness is going on. StumbledUpon.com stumbled upon the game on friday to the […]
Here is the next in my series of articles about Fantastic Contraption, the physics puzzle game I wrote. Today I’ll digress from the ranting and wander back into design. I […]
Alright, this is the second article in my series of articles about writing Fantastic Contraption. This one is about menu development. And how much work it is. And how much […]