Contraption: On Cheevos

As we recently announced in update 1.0.8, we now display badges at the base of your save models to indicate if you beat the level in a special way. On some levels, getting a badge will earn you an achievement and matching jangly charm for your controller.

First confirmed Contraption 100% completion!
First confirmed Contraption 100% completion from @eric_lobdell

Colin and I have differing opinions on “cheevos” in games. For Incredipede, Colin used anti-achievements where you have to leave your computer, go outside and play with bugs (and people actually did it!). Colin argues that achievements cheapen games by giving you a reward for something that should be its own reward, and that they can encourage you to do things that aren’t even fun.

I argue that achievements give you a reason to try new things. Say you always play Rebuild 3 by killing every faction in the city. There’s an achievement for that, but also one for allying with every faction. So to get every cheevo you have to try different play styles and explore parts of the game that maybe you wouldn’t have otherwise. Achievements can also give uber players new and harder challenges.

Fantastic Contraption has a history of solution badges which we used for the achievements in the new game. You earn them by beating specific levels in some unusual way. The ones we’ve kept are:

  • Champion – goal ball stays in goal
  • Boomerang – ball returns to the build area
  • Clean – remove all parts from the level after winning
  • Green – win using no powered wheels
  • Brown/Gold – win using only rods
  • Lightning – win in a limited amount of time
  • Minimalist – use a limited number of pieces

contraption_cheevos

Our Steam achievements include beating Fetch Island green (no powered wheels) and Step Island boomerang (return to the build area), and Log Rolling lightning (within 5 seconds). That last one is so hard that we’re still debating increasing it to 6 or 7 seconds, and it took hours for Colin to finally prove it was even possible.

I hope they encourage Contraption players to be creative and test out different ideas. We may add a few more cheevos as we add more levels… that is if we can fit any more charms on those controllers!

Fantastic Contraption Merch

get one at our official store
Get your own from our official store
Our team t-shirts have been such a success that we’ve opened a store so you can get one of your very own at 0% markup. The uncensored version features a quote from Nathan Grayson by way of an early Kotaku Vive preview. I think “impressively intuitive and whimsical as fuck” sums up exactly what we were going for.

We’re working towards our next update, adding more stuff to track your progress and all the ways you can beat every level, and new tools to help show off contraptions on Twitch and Twitter. I’ve was looking through the shared solutions today and found some incredible ideas in there – we want to help share them with the world!

Vive & Fantastic Contraption launched!

Today is the day! The HTC Vive is now shipping, and Fantastic Contraption is live on Steam. We’re so proud and lucky to be part of something so momentous – the first steps of the VR revolution. We’d like to congratulate all of the VR visionaries, brilliant hardware engineers, forward-thinking artists, game developers and enthusiasts who have inspired us and made this possible.

Valve’s new mixed-reality SteamVR trailer explains it perfectly: room scale VR is an immersive experience, a social experience. It’s weird and new and still rough around the edges, and it just might change your life the way it changed ours.

To celebrate, today we’re going to stream Vive games at twitch.tv/ColinNorthway. We’ll be doing it all day, or at least until Contraption support requests start coming in. We’ve moved our green screen to Roadhouse Interactive, but will continue our regular Contraption Stream on Thursdays at noon pst.

Join us now to celebrate Vive launch day!

Watch live video from ColinNorthway on www.twitch.tv

How To Mixed Reality

How to Stream Fantastic Contraption in Mixed Reality

We stream every Thursday at noon on Twitch and are really enjoying it. This is a great way to show people what it feels like to be in VR and is a unique way to stream games. Our techniques and equipment can definitely be improved on to acheive better quality.

There are a number of ways to stream Fantastic Contraption, initially this guide will only cover full roomscale greenscreen streaming. You can probably devise other clever ways of streaming the game with what is covered in this guide.

I’ve also written a guide on how to record Fantastic Contraption with a hand-held camera.

There are a few broad sections to this guide:

  1. Studio setup
  2. Game setup
  3. Camera Sync
  4. The Director Functions

 

1. Studio Setup

Lets start with the hard part. Our studio has a footprint of 15×12 feet and our greenscreen is 81/2 feet high. This is basically our entire living room. This is a nice big space and gives us room to include a couch in the shot for guests. I think 8×12 feet would probably still be comfortable with a tighter shot and no couch. If you have less space you can always get creative.

400sqft of green muslin blankets our livingroom

The green screen setup isn’t that hard. You just need a bunch of green screen fabric and a couple big racks to hold them. You’ll also need some lights, a camera and a mic. Sarah made up a handy shopping list of all the stuff we bought.

-> Sarah’s Shopping List <-

All told it cost is 1000$-1200$ CAD. It will cost you less in the US.

A quick note on webcams: a webcam that is great at a meter will be terrible at 4 meters. They are designed to take in a person sitting at a desk and are terrible at filming a whole room. We spent 300$CAD and bought the cheapest Sony handycam that does 1080p 60fps HDMI out and a 200$ capture card which much improved the quality. Of course you can always spend more on cameras. (we also tried a dslr but they are extremely finicky to get streaming well). The camera and card are listed in the shopping list.

So hang your green screen, set up your mic, and plug in your camera.

 

2. Game Setup

Note that there are two ways to do game setup. If you’re using an HDMI Camera or want to do the compositing in post go here. If you’re using a webcam read on.

  • Start the game holding shift while opening the game in steam. This will open the resolution options. Set the game to open full screen at the resolution of your  monitor.
  • Open the “Settings” menu (you might also have to hit the eye button to open the left-menu if it’s closed)
  • Turn on “Enable director controls”
  • Under the “Select Webcam” dropdown select the webcam you want to use. If it doesn’t appear or doesn’t work use these instructions
  • Fiddle with the “Key Threshold” and “Key Step Range” sliders until your green screen looks good (also set the chroma key colour if your backdrop is a colour other than green)

3. Camera Sync

  • The last thing you have to do is sync the in-game camera with the real world camera. This means moving the in-game camera to where the real-world camera is and setting the in-game camera Field of View to match the real-world camera. This is all done very manually.
  • Put on the HMD and grab the in-game camerabug – that’s flying eyeball which indicates where the virtual camera is. Peek out from the HMD so you can see the real-life camera at the same time, and drag the camerabug over so that they are in the same place.
  • Next use the keyboard wasd keys (as well as q & e for up & down) to fly the camera around and make small adjustments. Use the arrow keys to change the angle the camera looks. Shift arrow will “roll” the camera.
  • This is easier with another person to help. Have them pick up the two controllers and walk to the back of the play area. Get them to hold out their arms in a T-pose and then not move. Using the arrow keys change the angle of the camera until the controllers are as close to matching the real-world controllers as possible.  Note that the FOV may still be off so you won’t get a good match.

    Using hand controller positions to align the cameras
    Using hand controller positions to align the cameras
  • To match the FOV, open the settings menu and drag the “3rd person FOV” slider until the in-game controllers are the same distance apart as your friends (very tired) arms.
  • After setting the position and FOV set the “Camera Delay” slider. You will notice the camera lags behind the game as the player moves around. This slider will delay the game so it can match the delay of the camera. Drag this slider until the game and the player are in sync.
  • You are done setup! Because of lighthouse drift and camera jostling you will probably have to re-tune this every time you stream.

 

4. The Director Functions

There are a number of camera controlls that can be used by the person in-game or by a spectator using a keyboard.

When you turn on Mixed Reality mode you will see these camera buttons somewhere in the game.

You can select between different cameras by pointing at a button and pulling the trigger. A person outside VR with a keyboard can switch between cameras by pressing ~1, ~2… ~6

When you’re in the game each camera is represented by a little flying insect. You can grab the insect to move it around. A person with a keyboard can fly around to get a better view of the levels and the contraptions using wasdqe and arrow keys.

The cameras are each a little different:

  • ~1 is the POV of the player
  • ~2 is a 3rd person camera
  • ~3 is the mixed-reality camera
  • ~4 is another 3rd person camera
  • ~5 is a camera that always looks at the player
  • ~6 is a camera that always looks at the goal ball

We have some keyboard shortcuts that are fun to use while streaming:

~C will hide the hand controllers. If you are affraid you’re going to start flying the mixed reality camera around by accident you can select it and then hit ~L to lock it in place.

You can change the avatar of the player (visible in 3rd person camera) with ~A. It will cycle between all available avatars (my favorite is the pink unicorn!)

You can give the player a hat with ~F!

 

Happy Streaming!

Lindsay builds while couchies Gord and Colin advise

Contraption coming to Oculus Touch!

Huh? What hand controllers are these…?

That’s right! We’re working to bring Fantastic Contraption to the Oculus with Oculus Touch controllers later this year. You may have also seen our recent teaser from Andy Moore of seated-scale Fantastic Contraption. We have plans to support seated-scale, standing-scale, room-scale and my favorite, sitting-on-the-floor scale on both the Oculus and Vive (after launch).

Concept art of Oculus desk-scale. You are the walrus.
Concept art of Oculus desk-scale. You are the walrus.

We just had a blast showing Fantastic Contraption at the Oculus Game Day event at the Game Developer Conference. And for the rest of the week we’ll be showing the game at the Independent Games Festival where we’ve been nominated for the prestigious Nuovo award. They announce the winners tonight. Come visit us at booth N2618 in the North Hall expo and wish us luck!