• Can You See the Dragon? (no you can’t)

    Adam Saltsman wrote an article for Gamasutra about Brainstorming and the limits of Brainstorming. He talks about how brainstorming is not equivalent to game design. My only comment by the time I got to the end of the article was pretty much “yeah, duh”. But that isn’t the reaction of a lot of people and after reading their reactions I feel like I read a slightly different article than they did.

    A lot of responses have been about defending brainstorming and I guess I didn’t feel like it was an assault on brainstorming but rather it questioned whether you could know if a game idea was any good before actually trying it out. Adam’s conclusion was “no” and I agree with that whole heartedly. I’d go further to say that you don’t really have a clue of what your idea really is. To show you what I mean let me tell you a story:

    I suck at drawing but when I was six years old I hadn’t figured that out yet. I vivdly remember six year old me having a very odd drawing experience. One day I decided I was going to draw a dragon. This seemed like it was going to be easy. I knew what a dragon looked like. When I pictured a dragon in my minds eye it was all there. Pointy claws, jagged spikes along its back, long smoking snout, the whole thing. I knew exactly what a dragon looked like and drawing it was going to be a piece of cake.

    Some Ideas Threaten to Take Years To Figure Out

    Wrong! I couldn’t draw a dragon, I still can’t draw a dragon. I still think I know exactly what a dragon looks like but when I have to prove it I fail utterly. I think this has to do with how the brain stores information. We seem to be very metaphorical creatures and I think we store kind of a metaphor of a dragon. We store some important features that help us define what a dragon is but we don’t store 90% of the details. Only the really _draggony_ bits.

    Game design is the same way but worse. Most game ideas you hear on the streets are of the “you’re a window-washer with a jetpack” variety. You can hear this statement and the finished game stretches out before you. You can almost play it. Except you can’t. That’s an illusion. Your brain is just taking what is special about two things, jetpacks, and window washing, and adding them together. There are a million design problems to solve before you have an actual finished game. I know it feels to you like you know exactly how that game is going to play and how fun it is or isn’t going to be but you _don’t_. You can make a bad guess, that’s as far as it goes. I know because I have those ideas professionally.

    Some Ideas Break Your Heart

    I spent two years prototyping games before I found Incredipede. I thought I understood all the nooks and crannies of those failed games before I ever started them. I thought I knew how fun they where going to be. I had no idea. Video Games are a very hard thing to imagine. They involve rule-sets interacting with eachother (often in real time) and we are not good at imagining how two or more rulesets will interact. It’s a very hard problem. Imagine playing several games of chess simultaneously with no boards. We _feel_ like we know something about our ideas but in fact it’s just a lie.

    This is why the games industry has phrases like “ideas are worthless”. Not because your idea isn’t good but because your idea is a mere shadow of a finished game and no one can tell if that game will be fun or not. Not even you. That’s why Petri Purho‘s Rule-of-Ten resonates so much with me. Petri hypothesised that for every ten games you write one will be good. There’s no way to know which one. You just gotta sit down and pound ’em out ’till something works.

    Is there a bright side to this seemingly depressing state of affairs? Well when a game works it _works_. You will morph and grow your game into something greater than you ever could have imagined. The game will get further and further from your original mechanics and closer and closer to that raw inspiring idea that was really at the heart of your excitement.

    No one invents great video games sitting on the john. They invent them sitting at their keyboards pushing and pulling and playing.

  • Tomo & Chie


    Tomo & Chie
    Originally uploaded by apes_abroad.

    Yesterday we met up with Naoko’s friends Tomo and Chie. Naoko runs a Japanese tea cafe on Vancouver Island we _love_. Whenever we’re in the area we drop by for some great tea and sushi. We’ve become friends and so when she heard we were heading to Tokyo she set us up with Tomo and Chie. We had such a fun day!

    Having locals show you around is always the best way to see a place. We started off in Shibuya and we peppered them with questions about fashion and music and how the city works. Shibuya is a centre for fashion conscious kids. Tokyo is very fashion aware and people obviously spend a lot of money on their clothes. We went to the trendiest mall in the trendiest part of Tokyo and it was like a missing puzzle piece. Here was where everyone under 25 in Tokyo was being dressed. The mapping of clothes on the rack to people we’d seen all month on the street was near one-to-one.

    From there we headed to Setagaya where Chie had grown up. She knew about this great little bakery. The place was nearly invisible it had some writing on the windowless wall but no distinct bakery feel. Apparently it had been a sushi place previous which I have no problem believing. They only make Japanese style baked goods so we picked up a variety of dumplings with a variety of stuff in them and then headed to the park for a picnic.

    On the way we stopped off at a coffee place to pick up something to drink. This place did all their own roasting and I had an amazing espresso.

    The park itself was really nice but their kids area was mind-blowing. It was a lot like you’d imagine Peter Pan and the Lost Boys live. It was a wooded area with kind of haphazardly constructed wooden structures with tarps draped over them as slides. Someone had started a camp fire and kids were lighting branches on fire and swinging them around. Other kids were destroying bits of wood with machetes while other kids climbed around on top of an old full-sized steam engine.

    It was chaos and heaven! The sort of place that in North America is becoming more and more scarce. It was especially the opposite parenting philosophy of San Francisco. Here it was the law of the jungle and in SF it’s an over coddled padded room. It was refreshing to see.

    After that we headed up to a craft bazaar that was happening. Here we found the Moneygami guy! We’d seen his stuff somewhere before but still can’t quite place where. He does origami with money. Often giving famous presidents, prime ministers and scholars wicked hip-hop hats. His stuff is great! He was putting on little courses in moneygami and selling his books. I sat down and turned a 1,000 yen note into an awesome little hip-hop Hideyo Noguchi.

    While we were there we made up some Hexatubes and passed them around. They went over very well. SInce paper folding is much more common thing in Japan people seemed to get the Hexatube much more quickly here than in Canada or the US.

    After that we perused the crafts on display. I got my portrait burning into wood which was pretty cool.

    By then it was time for dinner and we retired to a bitching little Izakaya. The food was _so good_. Hilights for me include the avocado and tuna slices as well as the kimchi tofu. We all chatted about life, Japan, Canada, how things differed and how they were the same. It was a great evening. I even tried out some of the better Japanese whisky. It was very smooth. Possibly to a fault.

    Dinner was great and the company was even better! One our best days in Japan for sure!

  • Tokyo Typhoon


    Maid to Work
    Originally uploaded by apes_abroad.

    We met Justin Potts at the Tokyo Game Show and agreed to meet up another day. The day we chose happened to be the same day a Typhoon hit Tokyo.

    We hadn’t been to Akihabara yet this time around and it’s close enough to walk to so we started the day walking out to Akihabara. It’s about an hour walk and was very pleasant. We picked up some snacks along the way and kind of haphazardly wandered towards Akiba.

    Akihabara is nuts. It used to be the centre of Japan’s electric component industry. It’s still a great place to build robots but since the electrical industry has all wandered over to cheaper countries it’s burgeoned as the nerd capital of Tokyo. Giant six story arcades, manga cafes everywhere, and it’s Tokyo so shit gets pretty weird.

    One of the famous things about Akihabara are the maid cafes. Cafes where your waitress dresses like a French maid and serves your coffee in a very demure manner. There are cafes where girls dress up in old-timely Japanese clothes, as cats, you name it. One of the duties of the maid is to pound the pavement and flag down potential customers. I bet on a pleasant day in summer flagging down nerds on the corner is a fine occupation. In the middle of a Typhoon it is less pleasant. But there they were! The dampness probably only adding to the moe.

    As the typhoon got into full swing the umbrellas started to snap. I wore a BC style rain jacket and was impervious to the rain and the wind. In Japan the umbrella is pretty much the beginning and the end of rain protection though and typhoons eat umbrellas for lunch!

    There is a certain joy in watching umbrellas flip inside out and the fabric tear off snapping spokes like twigs. I don’t know what it is. You would think the waste of materials and money and the knowledge that the owner is now going to get well and truly drenched would make it a sad sight. But it’s not. There is something magical about an umbrella being destroyed. Something unfailingly kinetic and dramatic.

    Every time we stopped at a corner I’d watch for likely umbrellas and secretly root for the wind to quickly change directions and take their owners from behind. I took such glee in the sudden *poof* of an umbrella exploding followed by the battle weary owner’s accusative stare of betrayal at their once trusty umbrella.

    I don’t know why umbrella exploding is so much fun but the local news even dedicated several minutes to umbrella-exploding montages whenever they could get away with it.

    Sarah actually went through four umbrellas herself. Every time she lost an umbrella we would pick up a damaged-but-not-wrecked umbrella that had been discarded. She’d truck it along until it exploded and find another one.

    So there was definitely some havoc breaking out but we were still keen for dinner with Justin so we decided to head to the train station a little early just in case. Well turns out that wasn’t necessary because the trains were simply not running. The subway was at the moment but there was no guarantee that it would continue to be at the end of the night so it looked like dinner was out.

    Too bad! We ended up walking home again which was really fun. The rain and the wind was going like crazy but it was very warm. Neither the rain nor the wind had a chill to it at all so it was a very blustery, wet, but warm walk home. It was fun to watch the city cope with the weather. Clearly typhoons are not an unknown here. There were sandbags outside store’s doors the day before and everyone was pretty much getting where they needed to be. There were even people riding bikes while holding umbrellas. I dunno how they managed that one.

  • Ueno Zoo


    Ueno Panda
    Originally uploaded by apes_abroad.

    One of the reasons we get a place near Ueno is because it’s close to Ueno Zoo one of our favorite places in Tokyo. It’s probably the best zoo we’ve ever been to… I’m not sure who it’s really competing with on that front. I don’t think any other zoos really come close. And at 7$ it’s also one of the most affordable things to do in Tokyo.

    Right as soon as we got into the Zoo we saw a change. Previously the adorable little Red Pandas had held the position of prominence near the entrance. Now the Red Pandas have been banished to the bowels of the bear section (they aren’t really in bowels, it’s a very nice area they live in now). They have been roughly displaced by their bigger, showier cousins the _Giant_ Panda.

    Pandas are a zoos dream really. Rare, interestingly coloured, interesting history and cultural importance. Plus they are an active, human like, showy creature. So there was quite a crowd around the Pandas but it was still really cool to see them because they are rare, interestingly coloured, have interesting history and cultural importance. Plus they are an active, human like, showy creatures.

    Moving on from the Pandas it seems like everything was having babies! There was a baby black bear, a baby kangaroo, baby cats, baby gorilla(!) baby everything! The great thing about youth is it makes you jump around doing stuff and harassing your elders all the time. Which is pretty fun to watch!

    I also really like the Marmosets because they’re the only animal in the zoo that has any interest in humans. I don’t know if it’s my facial hair or that I’m always trying to mess with them but they seem to really like me. I could get a little group of them all following me around with their eyes. I like it when animals do this because you can make it difficult for them. You can peek back and forth around a branch or make them swivel their heads back and forth if they are looking behind them. Just some very simple interaction like following your head with their eyes and you can invent an inter-species game. Pretty fun.

    I’m incredibly impressed with Ueno Zoo’s ability to strip away walls. There’s a really big lake filled with giant Lilly leaves. There are some big trees and little islands to one side on the lake which the Ring-Tailed Lemurs get the run of. The Lemurs have no walls, I guess they just don’t like to swim. We sat and had some hot chocolate while watching the Lemurs cavort around their domain.

    They also have sloths in the trees growing in the middle of the path and Japanese Raccoons in the trees growing inside a high spiraled walkway. They also have Cockatiels outside with no cage. Last time they appeared to have flown away. This time they were present! Actually they don’t let the raccoons climb around in the trees anymore. They must have escaped!

    The tiger also put on a hell of a show for us. Stalking around its enclosure and right up to the glass eyeing all the gawkers. You could easily imagine catching sight of one in the jungle and shitting yourself in terror.

    So, well done Ueno zoo! We might even go back. There was apparently a baby Black Rhino we didn’t see!

  • I Fear Internet People

    The first round of press is out for Incredipede and people are reacting really positively! The trailer made it to Reddit’s front page and I’m super excited about that! The feedback has been overwhelmingly positive and I’ve gotten a bunch of very friendly emails. In short: things are going great! But here’s the thing: even though things are going great a fear lurks in the back of my mind. I fear Internet people.

    When I made Fantastic Contraption there was a big positive ruckus of people. It was amazing and wonderful. But for the life of me I couldn’t bring myself to engage with it. There’s something about the weight of hundreds of people (virtual or not) that threatens to smother me. So for Fantastic Contraption I hired my good friend Andy Moore to talk to people for me. He did a great job but he’s moved on to writing his own games now.

    This time around I am determined to not run from the challenge. I will try really hard to respond to everyone’s comments, put myself out there and talk about the game. That’s a big reason that this blog exists in the first place.

    So, here we go. The rollercoaster begins!