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Talkin ’bout SpaceChem

March 24, 2011March 24, 2011 Colin Northway

I’ve mentioned before that I am a massive SpaceChem fan. Whenever I’m playing a great game I can’t help but wonder about the process that brought it about so I […]

 Game Design, interview  Bureau of Steam, Codex, Ruckingenur, SpaceChem  1 Comment

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