Author: Sarah Northway

  • Contraption: On Cheevos

    As we recently announced in update 1.0.8, we now display badges at the base of your save models to indicate if you beat the level in a special way. On some levels, getting a badge will earn you an achievement and matching jangly charm for your controller.

    First confirmed Contraption 100% completion!
    First confirmed Contraption 100% completion from @eric_lobdell

    Colin and I have differing opinions on “cheevos” in games. For Incredipede, Colin used anti-achievements where you have to leave your computer, go outside and play with bugs (and people actually did it!). Colin argues that achievements cheapen games by giving you a reward for something that should be its own reward, and that they can encourage you to do things that aren’t even fun.

    I argue that achievements give you a reason to try new things. Say you always play Rebuild 3 by killing every faction in the city. There’s an achievement for that, but also one for allying with every faction. So to get every cheevo you have to try different play styles and explore parts of the game that maybe you wouldn’t have otherwise. Achievements can also give uber players new and harder challenges.

    Fantastic Contraption has a history of solution badges which we used for the achievements in the new game. You earn them by beating specific levels in some unusual way. The ones we’ve kept are:

    • Champion – goal ball stays in goal
    • Boomerang – ball returns to the build area
    • Clean – remove all parts from the level after winning
    • Green – win using no powered wheels
    • Brown/Gold – win using only rods
    • Lightning – win in a limited amount of time
    • Minimalist – use a limited number of pieces

    contraption_cheevos

    Our Steam achievements include beating Fetch Island green (no powered wheels) and Step Island boomerang (return to the build area), and Log Rolling lightning (within 5 seconds). That last one is so hard that we’re still debating increasing it to 6 or 7 seconds, and it took hours for Colin to finally prove it was even possible.

    I hope they encourage Contraption players to be creative and test out different ideas. We may add a few more cheevos as we add more levels… that is if we can fit any more charms on those controllers!

  • Fantastic Contraption Merch

    Fantastic Contraption Merch

    get one at our official store
    Get your own from our official store
    Our team t-shirts have been such a success that we’ve opened a store so you can get one of your very own at 0% markup. The uncensored version features a quote from Nathan Grayson by way of an early Kotaku Vive preview. I think “impressively intuitive and whimsical as fuck” sums up exactly what we were going for.

    We’re working towards our next update, adding more stuff to track your progress and all the ways you can beat every level, and new tools to help show off contraptions on Twitch and Twitter. I’ve was looking through the shared solutions today and found some incredible ideas in there – we want to help share them with the world!

  • Vive & Fantastic Contraption launched!

    Vive & Fantastic Contraption launched!

    Today is the day! The HTC Vive is now shipping, and Fantastic Contraption is live on Steam. We’re so proud and lucky to be part of something so momentous – the first steps of the VR revolution. We’d like to congratulate all of the VR visionaries, brilliant hardware engineers, forward-thinking artists, game developers and enthusiasts who have inspired us and made this possible.

    Valve’s new mixed-reality SteamVR trailer explains it perfectly: room scale VR is an immersive experience, a social experience. It’s weird and new and still rough around the edges, and it just might change your life the way it changed ours.

    To celebrate, today we’re going to stream Vive games at twitch.tv/ColinNorthway. We’ll be doing it all day, or at least until Contraption support requests start coming in. We’ve moved our green screen to Roadhouse Interactive, but will continue our regular Contraption Stream on Thursdays at noon pst.

    Join us now to celebrate Vive launch day!

    Watch live video from ColinNorthway on www.twitch.tv

  • Contraption coming to Oculus Touch!

    Contraption coming to Oculus Touch!

    Huh? What hand controllers are these…?

    That’s right! We’re working to bring Fantastic Contraption to the Oculus with Oculus Touch controllers later this year. You may have also seen our recent teaser from Andy Moore of seated-scale Fantastic Contraption. We have plans to support seated-scale, standing-scale, room-scale and my favorite, sitting-on-the-floor scale on both the Oculus and Vive (after launch).

    Concept art of Oculus desk-scale. You are the walrus.
    Concept art of Oculus desk-scale. You are the walrus.

    We just had a blast showing Fantastic Contraption at the Oculus Game Day event at the Game Developer Conference. And for the rest of the week we’ll be showing the game at the Independent Games Festival where we’ve been nominated for the prestigious Nuovo award. They announce the winners tonight. Come visit us at booth N2618 in the North Hall expo and wish us luck!

  • Contraption launching April 5

    Contraption launching April 5

    vancouver_twitchIt’s official: the HTC Vive will be shipping on April 5th, and it will come with Fantastic Contraption, Job Simulator, and Tilt Brush. My 3 favorite things in VR right now!

    I’m so stoked – it’s like being Super Mario Bros and/or Duck Hunt at the launch of the NES. The Vive could be the platform that changes everything… we just have to get enough people into it, because playing is believing. We showed Fantastic Contraption at a Vancouver Twitch event last week and people kept coming away stunned and stoked, trying to figure out where they’re going to fit a Vive in their apartments.

    And yes you can now preorder the Vive for $800 USD, which is the adult equivalent of the $150 my sister and I saved to buy a NES back in the 80s. You also need a gaming PC – Nvidia 970 or higher – but the prices on these and on all VR hardware will come down pretty fast in the next couple years. So get out your measuring tape and start sizing up the living room for that 1.5 x 2m (5 x 6.5ft) minimum. Do you really need that coffee table? I didn’t think so.