Author: Sarah Northway

  • Rebuild now available for Android phones & tablets

    Yes, you can now get Rebuild for your Droid Nexus Galaxy Razr Epic Maxx, or whatever you call that thing! But first, an update:

    Rebuild in the PlayBook top games
    Rebuild in the PlayBook top games
    Rebuild’s doing way better than expected on the BlackBerry PlayBook. This week it’s featured and in their top paid games – up there with three versions of Angry Birds (or is it 4 now?). It’s gotten mentions on crackberry.com, blackberrycool.com, and playbookdaily.com.

    All of this is so awesome, because the port took zero effort… and I’m rather fond of my new PlayBook.

    Rebuild's PlayBook Sales
    Rebuild's PlayBook Sales
    But even with all this extravaganza, my sales there are just barely matching the current iPad/iPhone sales (where Rebuild is #500 in games, #50 in strategy with a super-minor feature in iTunes – bet you can’t find it). So being a relative nobody on iOS == stardom on the PlayBook? Bummer for RiM, but I’m just so happy to be loved that I’d rather not dwell on that.

    Up next: the terrifying Android marketplace. I’d been avoiding Android because of my instinctive fear of all those different devices. Despite all my laboring over the iOS version, Rebuild is still a little sluggish and crashy on the iPad 1 and iPhone 3GS. There are much less powerful Android phones out there and no easy way to target only the ones with enough RAM and CPU/GPU power to run Rebuild smoothly (although I’ve tried using compatible-screens). So it is with trepidation that I announce Rebuild on Google Play.

    But apparently that’s not enough. I knew the hardware base was fractured, but I didn’t realize the app market itself was also fractured. There must be 100 different sites that sell Android apps, and each one wants me to upload my binary to them along with screenshots and promo art in different arbitrary dimensions. Many of the Android “review” sites either require you to sell through their store, or charge $200 for a review. Am I really seeing this right?

    I’ve submitted to Amazon so I can get it on the Kindle Fire (although for $200 the PlayBook is a massively better hardware deal). But I’m not sure I have the stomach for all these other stores. Have I been naive to only buy apps through Google? Android users – where do you get your games?

  • Rebuild: Porting to the PlayBook via Adobe AIR and FlashDevelop

    Pugs Luv Beats
    I helped demo IGF nominees Faraway and the very musical Pugs Luv Beats.
    Last week was my first GDC as an indie developer, and hoh boy were those goodtimes!

    I helped Colin present in a talk about failure (Incredipede was the happy ending), and co-demoed Steph Thirion’s game Faraway in the Independent Games Festival. During the awards ceremony they gave us all BlackBerry PlayBooks, so I now have little excuse not to port Rebuild to it.

    I sat down to get it running today and spent far too long stepping through RiM’s convoluted developer security setup, which took me even longer than Apple’s similarly obtuse system. There are several tutorials out there but some were out of date or assume you have Flash Builder (I use FlashDevelop). So as of March 2012, here’s what you do to get your SWF running as an app on your PlayBook:

    Step 1: Request a CSJ code signing key from BlackBerry.com (takes a couple hours).

    Step 2: Get the Flex SDK, AIR SDK, and BlackBerry AIR SDK. I had trouble with Flex4.6 + Air3.2 so I used Flex4.5 with Air 3.1.

    Step 3: Start dev mode on your PlayBook in Options > Security > Development Mode.

    Step 4: Edit & execute the following to install the debug token on your PlayBook (ten steps and five different passwords, seriously?):

    @echo off
    
    :: BlackBerry development token 
    :: More information:
    :: https://bdsc.webapps.blackberry.com/air/documentation/ww_air_testing/Create_a_debug_token_CMD_ms_1968147_11.html
    :: http://www.hsharma.com/tutorials/10-easy-steps-to-package-and-sign-air-apps-for-playbook/
    :: http://docs.blackberry.com/en/developers/deliverables/27280/Running_unsigned_apps_debug_tokens_1585072_11.jsp
    :: http://openbbnews.wordpress.com/2011/11/16/installing-a-debug-token/
    :: http://www.mellisdesigns.com/blog/?p=37
    
    :: Path to Blackberry SDK
    set PATH=%PATH%;C:\Program Files (x86)\Research in Motion\blackberry-tablet-sdk-2.0.0\bin
    
    :: Path to Java
    set PATH=%PATH%;C:\Program Files (x86)\Java\jre6\bin
    
    echo First get CSJ from https://bdsc.webapps.blackberry.com/air/signingkeys
    echo And start dev mode on PlayBook in Options > Security > Development Mode
    
    :: begin setup
    call blackberry-signer -csksetup -cskpass [YOUR_PASSWORD]
    
    :: register CSJ locally
    call blackberry-signer -register -csjpin [YOUR_PASSWORD] -cskpass [YOUR_PASSWORD] client-PBDT-[XXXXXXXXXX].csj
    
    :: create p12 file
    call blackberry-keytool -genkeypair -keystore author.p12 -storepass [YOUR_PASSWORD] -dname "cn=YOUR_NAME" -alias author
    
    :: register device against CSJ
    call blackberry-debugtokenrequest -register -csjpin [YOUR_DEVICE_ID] -storepass [YOUR_PASSWORD] client-PBDT-[XXXXXXXXXX].csj
    
    :: later calls expect the p12 here for some reason
    call copy author.p12 "C:\Users\USER_NAME\AppData\Local\Research In Motion\author.p12"
    
    :: create the debug token BAR
    call blackberry-debugtokenrequest -storepass [YOUR_PASSWORD] -devicepin [YOUR_DEVICE_ID] debug_token.bar
    
    :: sign bar with RIM (remote)
    call blackberry-signer -verbose -cskpass [YOUR_PASSWORD] -keystore author.p12 -storepass [YOUR_PASSWORD] debug_token.bar PBDT
    
    :: sign bar with developer (local)
    call blackberry-signer -keystore author.p12 -storepass [YOUR_PASSWORD] debug_token.bar author
    
    :: upload debug token to playbook (must be running in debug mode at this address & password)
    call blackberry-deploy -installDebugToken debug_token.bar -device [DEVICE_IP_ADDRESS] -password [YOUR_PASSWORD]
    
    :: echo important metadata
    echo Add the following authorId to bar-descriptor.xml
    call blackberry-airpackager -listManifest debug_token.bar
    
    pause
    

    Step 5: Download this FlashDevelop project adapted from Studio Chris’ BlackBerry template, and edit airplaybook.as3proj and airplaybookConfig.xml to point to your SDK locations.

    Step 6: From FlashDevelop, hit F5 to build your SWF and test it locally using ADL.

    Step 7: Edit & execute the following to package and install the app:

    @echo off
    :: AIR application packaging
    :: More information:
    :: http://livedocs.adobe.com/flex/3/html/help.html?content=CommandLineTools_5.html#1035959
    :: http://www.hsharma.com/tutorials/10-easy-steps-to-package-and-sign-air-apps-for-playbook/
    
    :: Path to Flex + AIR SDK
    set PATH=%PATH%;C:\Program Files (x86)\Adobe\Flex451AIR31\bin
    
    :: Path to Blackberry
    set PATH=%PATH%;C:\Program Files (x86)\Research in Motion\blackberry-tablet-sdk-2.0.0\bin
    
    :: Path to Java
    set PATH=%PATH%;C:\Program Files (x86)\Java\jre6\bin
    
    :: package swf and assets into a bar then install to device and run the app
    call blackberry-airpackager -package airplaybook.bar -installApp -launchApp application.xml bar-descriptor.xml airplaybook.swf blackberry-tablet-icon.png landscape-splash.png portrait-splash.png -devMode -device [YOUR_DEVICE_IP] -password [YOUR_PASSWORD]
    
    pause
    

    If all goes well, you should see Main.as (a red square on a black background) appear on your BlackBerry. Chances are good that some parts of the debug token installation aren’t necessary but it got the job done.

    Rebuild actually ran the first time, and quite well which was an unexpected surprise. Now I need to adjust the fonts and aspect ratio, then go through what promises to be another certification nightmare to package it for sale in the BlackBerry App World. It’ll probably take two or three days total, so no great loss if it bombs.

    Rebuild should be out for the PlayBook by the end of the month!

  • Rebuild: iPhone, iPod touch & 99 cent sale

    I just released the version 2.0 update to Rebuild iOS, which adds support for iPhone 3GS/4/4S and iPod Touch 3&4. To celebrate, Rebuild is also on sale for 99 cents through the end of this weekend!

    I just got new business cards made up for GDC. This one is my favorite. :)

    I hope this update also addresses some of the stability issues that Rebuild has been having on the iPad 1. Did you realize an iPhone 4 has twice as much memory as the iPad 1? So it was easier than I’d expected to accommodate iPhones, and obviously I should have done this earlier. I can’t get enough of how nice the cartoony map graphics look on that double-density display.

  • 2011 Was A Good Year for Zombies

    It was also a great year for us! Colin and I hopped around the world again with nothing but our laptops, meeting new friends and working on our respective games. I released Rebuild 1 in February from Costa Rica, Rebuild 2 in October from Japan, and Rebuild Mobile in November from the Philippines. The games have done well enough that we can afford to keep this travel thing up for another year.

    Best of 2011 AwardRebuild recently won the Best of 2011 award for Simulation/Strategy from JayIsGames, my favorite casual games review site. Between that, placing in the Kongregate top ten all year, and being called “unputdownable” by Touch Arcade, Rebuild has totally exceeded any expectations I had when I wrote the first version one weekend at my in-law’s house. Thanks to everyone who’s encouraged me to keep improving the series!

    Soon I’ll be releasing Rebuild for iPhone/iPod touch, to complete my domination of the iOS market. Then it’s finally time to take a break from the brain nomming cretins (god love ’em) and work on Incredipede with Colin. Which BTW is going to look amazing!

  • Philippines & Hong Kong


    Kiss
    Originally uploaded by apes_abroad.

    After Tokyo we spent two months in the Philippines with our friends Ron and Arlie, and my god did we have a blast. We stayed in a seaside mansion where we had delicious Filipino food prepared for us nightly, and were visited by friends from across the indieverse and beyond. We took a lot of pictures, and it seems most of them fit into the categories: sailing, snorkeling… and bugs.

    Oh and some photos of me shooting an AK-47 and hiking up to a native Mangyan village with our friend Peter. The expats were super friendly and welcoming, centered around the local yacht club where we had dinner on Friday nights and took a few sailing lessons. The older brits and their young Filipino wives seemed a little colonial at times, but some like Peter were active in the community and helping to promote touristic alternatives to seedy Sabang and boring White Beach.

    After the Philippines the two of us spent two weeks in Hong Kong. Unfortunately Colin came down with a mysterious illness and was out of commission for much of it. We stayed in Mong Kok on the Chinese side which has the highest population density in the world, as well as many wonderful markets and whole streets dedicated to aquariums, flowers, and songbirds. Our room was a cozy little breadbasket, bright and quiet and just big enough for a bed and the two of us to stand. We met some eccentric housemates and wrote an iPad game for Colin’s mum, which teaches Japanese Katakana using a crossword and photos from our time in Tokyo. We showed it around at an indie game meetup in Hong Kong and people were impressed, so we may release it on the app store eventually.

    Christmas with family on Vancouver Island was great as always. It hasn’t snowed yet but there’s still time before we head down to San Francisco. We’ll be there until March or April but haven’t decided where to go after that. Europe? Eastern Canada? We’ll see…