I just released the version 2.0 update to Rebuild iOS, which adds support for iPhone 3GS/4/4S and iPod Touch 3&4. To celebrate, Rebuild is also on sale for 99 cents through the end of this weekend!
I just got new business cards made up for GDC. This one is my favorite. :)
I hope this update also addresses some of the stability issues that Rebuild has been having on the iPad 1. Did you realize an iPhone 4 has twice as much memory as the iPad 1? So it was easier than I’d expected to accommodate iPhones, and obviously I should have done this earlier. I can’t get enough of how nice the cartoony map graphics look on that double-density display.
It was also a great year for us! Colin and I hopped around the world again with nothing but our laptops, meeting new friends and working on our respective games. I released Rebuild 1 in February from Costa Rica, Rebuild 2 in October from Japan, and Rebuild Mobile in November from the Philippines. The games have done well enough that we can afford to keep this travel thing up for another year.
Rebuild recently won the Best of 2011 award for Simulation/Strategy from JayIsGames, my favorite casual games review site. Between that, placing in the Kongregate top ten all year, and being called “unputdownable” by Touch Arcade, Rebuild has totally exceeded any expectations I had when I wrote the first version one weekend at my in-law’s house. Thanks to everyone who’s encouraged me to keep improving the series!
Soon I’ll be releasing Rebuild for iPhone/iPod touch, to complete my domination of the iOS market. Then it’s finally time to take a break from the brain nomming cretins (god love ’em) and work on Incredipede with Colin. Which BTW is going to look amazing!
After Tokyo we spent two months in the Philippines with our friends Ron and Arlie, and my god did we have a blast. We stayed in a seaside mansion where we had delicious Filipino food prepared for us nightly, and were visited by friends from across the indie–verse and beyond. We took a lot of pictures, and it seems most of them fit into the categories: sailing, snorkeling… and bugs.
Oh and some photos of me shooting an AK-47 and hiking up to a native Mangyan village with our friend Peter. The expats were super friendly and welcoming, centered around the local yacht club where we had dinner on Friday nights and took a few sailing lessons. The older brits and their young Filipino wives seemed a little colonial at times, but some like Peter were active in the community and helping to promote touristic alternatives to seedy Sabang and boring White Beach.
After the Philippines the two of us spent two weeks in Hong Kong. Unfortunately Colin came down with a mysterious illness and was out of commission for much of it. We stayed in Mong Kok on the Chinese side which has the highest population density in the world, as well as many wonderful markets and whole streets dedicated to aquariums, flowers, and songbirds. Our room was a cozy little breadbasket, bright and quiet and just big enough for a bed and the two of us to stand. We met some eccentric housemates and wrote an iPad game for Colin’s mum, which teaches Japanese Katakana using a crossword and photos from our time in Tokyo. We showed it around at an indie game meetup in Hong Kong and people were impressed, so we may release it on the app store eventually.
Christmas with family on Vancouver Island was great as always. It hasn’t snowed yet but there’s still time before we head down to San Francisco. We’ll be there until March or April but haven’t decided where to go after that. Europe? Eastern Canada? We’ll see…
Rebuild for iPad reached the US top ten in Simulation & Strategy.After all sorts of whining about Flash’s poor performance on the iPad 1, I manned up and made it happen.
The iPad 1 version of Rebuild has less snantzy animations, the map doesn’t scroll quite as smoothly, and admittedly it does run out of ram sometimes and crash. But these issues don’t seem to have lowered the game’s ranking or sales. I’ve gotten more complaints about Air incorrectly listing 15 languages than about performance.
I’ve been tracking the figures on AppFigures.com and was excited to see Rebuild’s #1 app ranking in Anguilla. Well… just kidding, but it was in the top 100 games in the US and UK for awhile. Considering it was never featured by Apple, Rebuild did pretty well, and made $15k in the first month.
Rebuild for iPad now has Game Center Achievements & Highscores.It’s evident that Rebuild’s success on the iPad came from it’s previous success as a Flash game. The sales peaks came on days when Rebuild was reviewed on sites like TouchArcade, as well as AppTudes, AppSmile, iPaddisti, 148Apps.
Releasing iPad 2 then iPad 1 separately may have been better too, because the update triggered a second round of press.
Rebuild sales peaked during reviews and updates.Likely it will earn another $15k from now on, possibly more if I put out an iPhone version or a content update and do some creative sales to get more press. But of course I’d rather be working on new things.
Like the Katakana crossword game Colin and I wrote for his mum for Xmas. Or the movie keywords parlor game I’ve been meaning to write for years. Or Word Up Dog (perhaps soon to be rewritten in Stage 3D).
This bizness be fresh. Take you from some disconnected punk to BAM! – competin' with all yo homeboys, earnin' achievements and shit.In my last post I lamented not having access native iOS features such Game Center and single sign-on Twitter. Well, Milkman Games has come to the rescue with their Game Center Native Extension for Adobe AIR. Took me less than an hour to pop it in to my FlashDevelop project, connect all the events and go. All in AS3, no Mac or Xcode required. Post scores, view achievements, all that good stuff with minimal effort. They also have an Android AdMob extension and more on the way – valuable tools for running AIR on mobile devices.
I’ve got Word Up Dog now running with Game Center on iPads and iPhone 4+, but I need to test it on the iPhone 3GS and iPod Touch 3+. So this is a call for testers – please sign up to join my Test Flight team if you’ve got any iOS device, and I may recruit you to help me test Word Up Dog, Rebuild, or some future game.
Sandworms, vines, thievin rabbits. Dawg this hood gonna get isself a makeover.For anyone who played the old flash version of Word Up Dog, there’s going to be some changes. I’m spicing up the levels with some new terrain and new powerups. I know, it’s no Rebuild, but after writing about zombies for four months I need some cute animals talking in urban slang stereotypes.
Word Up Dog was always meant to be an iOS game, so here we go!