Category: Exocolonist

  • Background illustrator needed!

    Update: We’ve received a surprising number of submissions from many many talented artists! I’m going to shut this down while we go through them all. Thanks everyone for spreading the word!

    Exocolonist is looking for an illustrator for contract work. Mainly to work on the background art for dialog scenes. Sarah Webb started us off with plenty of amazing concept art, as well as part of the backgrounds we need. We were sad to see her go – you can follow her exciting new work at Cartoon Network here!

    So we are looking to match an existing style:

    Beautiful, right? I love these sooooo much.

    There are another 20-30 illustrations left to do (more if we have to redraw the existing ones). This might be something like 3-6 months of full time work, or up to a year part time, working remotely.

    Update: I’ll let you know when we have new background art to show!

  • Inspirations for Exocolonist

    It’s been a year since I announced I’m working on I Was a Teenage Exocolonist, and may be another year yet before you can play it. But it’s about time I tell you a little more about it… starting with what inspired me to make it in the first place.

    Let me tell you about my favorite Japanese game series, Princess Maker:

    Princess maker 1
    Princess maker, Gainax, 1991

    I’ve gushed about these games before. I admit it – I’m obsessed with them.

    You play the adopted parent of a girl who could grow up to be anything – not just a princess, though that’s a traditional goal. You manage her time, scheduling her school or work or leisure activities every month.

    Babysitting in PM2

    Babysitting in PM2
    Babysitting and magic training in Princess Maker 2

    It’s a life sim game, and though it seems like every franchise from Assassin’s Creed to GTA is part life simulator now, there’s something especially charming to raising a character with skills like Temperament and Decorum and Housework, who might never touch a weapon or have an adventure in her life and might grow up to be a farmer or an innkeeper.

    And that’s just fine.

    Princess Maker 3
    Princess Maker 3 endings

    Yeah… your little girl could also become a sexy sorceress or a prostitute. Or marry you, her own father. Titillating! Sexist!! But in other ways open minded, empowering, and empathetic, especially in the later games in the series.

    I used fan patches and clumsy auto-translation software to play the Princess Maker games (which are now on Steam, although the official translations aren’t great). I ate up games inspired by them like Cute Knight and Long Live the Queen from the distinguished Georgina Bensley (Hanako Games).

    Emotions matter in Long Live the Queen
    Emotions are key in Long Live the Queen by Hanako Games

    There’s been a spate of magical-boarding-school inspired ones, including Magical Diary (also Hanako – with a sequel coming soon), Academagia, and Littlewitch Romanesque, which are interesting because I prototyped something similar myself in 2008 (then made Rebuild 1 instead).

    More recently I’ve been playing the painfully true-to-life Chinese Parents which adds a factor of emotional abuse the child must endure as they study for exams.

    Thanks for the vote of confidence, Dad
    Thanks for the vote of confidence, Dad…
    Not you too Mom!
    Not you too Mom!

    What I love about these games isn’t the fantasy of actually being a parent (no thanks!). It’s the idea of living a life in a small span of time, and seeing how it turns out, then doing it again.

    I can trace my love of life sims back further, past The Sims and the Creatures games and the original Tamagotchi, to a funny Sierra game called Jones in the Fast Lane from the early 90s. It was loosely based on board games like the Game of Life: you go to school, get a job, eat fast food and try to acquire stuff in the cynical modern world. The CD version had hilarious voice acting from the Sierra staff that is forever ingrained in my head.

    Jones in the Fast lane, Sierra, 1990

    I Was a Teenage Exocolonist has its roots in simulated life games like these. It has other elements too: visual novel, collectible card game… but in the Exocolonist code the main character class file is named ‘Princess.cs’ as a nod to Princess Maker and these other games.

  • I Was a Teenage Exocolonist!

    Exocolonist Logo

    Here’s what I’ve been working on!

    I started I Was a Teenage Exocolonist a little over a year ago, and am aiming to release it in early 2021. Yep, she’s a big girl! Part life sim, part card game, and all young adult science fiction goodness. A couple months ago I teamed up with two fabulously talented artists, Meilee Chao and Sarah Webb, and thanks to them the game feels more real every week.

    Pomona Colony - your home
    Pomona Colony – your new home

    Setting: You’re 10 years old when your colony ship finally lands on the planet Vertumna. Your parents are geoponics engineers who fled war-wrecked Earth and imagined living a simple, peaceful life on a new planet. Hah! Not so much. Vertumna’s covered in thick jungle and fraught with alien monsters and strange phenomena. But to you – a teenager who suddenly has an entire world at their feet – it’s all opportunity.

    Exocolonist takes place over 10 years, with time advancing every week as you decide how to spend it. Inspired by life sims like Princess Maker, you can do things like work in your parent’s greenhouses, or learn to repair the colony’s failing robots, or join a survey crew to explore the jungle. Each raises certain skills and gives you different opportunities to help your colony. The game ends when you turn 20 – assuming you and the colony survive that long. Who you become is up to you.

    Exocolonist characters - concept art
    Exocolonist characters – concept art by Meilee Chao

    For years I’ve wanted to write a book, specifically YA science fiction. Exocolonist is scratching that itch for me. It’s more narrative-focused than Rebuild 3; closer to a visual novel or game book. I custom wrote the parser and have over 1000 events roughed out in the game. Yep: big.

    There are 10 dateable characters in Exocolonist (and I may be adding a secret 11th!). They go through puberty with you, through innocence and awkwardness, all those hormones and stupid decisions. I’m getting in touch with my inner teen for this and it’s not pretty. But yeah, you can get down with some of them if you play your cards right.

    Exocolonist Megafauna - by Sarah Webb
    Exocolonist Megafauna – concept art by Sarah Webb

    Cards! That was a pun! Because Exocolonist also has a card-based battle system. This part is still in early design, but the idea is that your deck is made up of memories: all the decisions you make and events you witness become abilities to use in battle. And “battle” can be any kind of challenge you face, like taking a math test, or calming a crying kid you’re babysitting, or performing at a talent show, or… rescuing your teacher from tentacle-faced horrors.

    I’ll be posting more development updates here, and you can join the mailing list for important announcements. I may be doing a Kickstarter campaign and/or Early Access, and the target release date is for Steam PC/Mac in early 2021, but a lot could change in that time!