Category: Rebuild3

  • Rebuild 3: Main Leader Jobs

    Rebuild 3: Main Leader Jobs

    Banner for our PAX Booth
    Banner for our PAX Booth
    August was a busy month for Northway Games. I helped Rich and Colin launch Deep Under the Sky, a psychedelic arcade puzzler about alien jellyfish. It’s so gorgeous… just go watch the trailer for it then nab it on your iPhone before I remember to end the launch sale.

    We showed it at CIGGRAPH in Vancouver, then Deep Under the Sky and Rebuild at PAX Prime in our first ever PAX booth. It was an unbelievable experience. I had no idea there were so many Rebuild fans out there! Every time I looked up, someone new wanted to know if I was the Sarah Northway, creator of Rebuild, and could they shake my hand. It was so – I want to say humbling, but it was the opposite of that. It was good, very very good.

    Now that Deep Under the Sky is out, Colin’s coming aboard the good ship Rebuild to work on the programming and balancing. We haven’t properly worked together since Incredipede so this is going to be fun. Colin’s first task was to track down the memory leak, which we hope is now fixed in the 0.666 update. He’s also working on the new relationships system (one of the Kickstarter stretch goals), and on balancing happiness and fort policies.

    In the new update I also added 60 new backstories (written by Stephen Gray), 11 survivor perks, and 5 new main leader jobs. I finally hooked up the Steam deluxe edition with 5 more main leader jobs for a total of 15 to choose from. Here’s an overview of how they work and what each one does.

    All about jobs in Rebuild: Gangs of Deadsville

    The first thing you do in Rebuild 3: Gangs of Deadsville is design your main character. She (or he) will lead your fort from humble defensive camp to glorious city-state. She’s your most important survivor: the only one (at least initially) who can learn any skill, and unlike the first two games, she can’t be killed.

    Brandy bear was born for this role
    Brandy bear was born for this role

    Now comes one of the most important choices in the game: pick your leader’s profession from her previous life, back before the infection started. This determines her starting skills, equipment, and a fort-wide bonus that affects the whole game. Choose well!

    Main leader starting professions in Rebuild 3:

    Job Skill Equipment Benefit
    Politician leadership top hat start the game with an extra survivor
    Shop Clerk scavenging crowbar 25% discount while trading
    Doctor engineering doctor’s bag all injuries recover 1 day faster
    Retiree building hammer all survivors are +10% happier
    Police Officer defense pistol all firearms grant +1 defense

    5 new jobs added in version 0.666:

    Job Skill Equipment Benefit
    Priest leadership megaphone start with a church and create more devout survivors
    Hobo scavenging backpack 5 extra housing spaces
    College Student engineering calculator schools and bars are 25% more effective
    Construction Worker building saw half materials costs when building
    Gang Member defense shotgun no happiness loss from death or injury

    5 bonus jobs for Kickstarter & Steam deluxe edition:

    Job Skill Equipment Benefit
    Rock Star leadership guitar earn faction respect twice as fast
    Pizza Delivery Driver scavenging car and sword start with the driver perk
    Programmer engineering science book start with a lab and 9 researched techs
    Real Estate Developer building safety hat all build missions take 1 day
    Pro Gamer defense chainsaw extra defense but all enemies are twice as powerful

    These are of course subject to change during the beta as I discover which ones are pleasingly overpowered, and which are just too exploitable. The bonus ones are supposed to be a little crazy… probably not recommended for new players.

    In a future update I plan to add extra perks for your leader that she’ll earn from major events in the campaign mode storyline. Once each city is suitably rebuilt (or escaped from), she’ll be travelling on to the next one with some select teammates, so the job you choose will be even more important. For now, these jobs add a bit of diversity to the skirmish mode and something new to try.

    I’ll leave you with another picture from our PAX booth:

    Rebuild backer Andy Moore with his zombie self on a banner at PAX Prime 2014
    Rebuild backer Andy Moore with his zombie self on a banner at PAX Prime 2014
  • Rebuild: Android Beta

    Rebuild: Android Beta

    I said I wasn’t going to make a big deal out of it, but here I am tooting the horn: you can now play the Rebuild: Gangs of Deadsville beta on your Android phones and tablets!

    How to get it: preorder the full game from rebuildgame.com - includes PC, Mac, Android & Steam keys too.
    How to get it: preorder the full game from rebuildgame.com
    includes Windows, Mac, Android & Steam keys too.

    But wait, don’t get TOO excited. It’s still slow, unlikely to run well on anything that costs less than $300 or is more than 2 years old. I’m rather thrilled at how much better it is now than a month ago, but there’s a long way to go.

    Colin using Rebuild as a stylus to play Rebuild.
    Colin using Rebuild as a stylus… to play Rebuild.

    In my career of porting PC games to mobile (all 4 years & 4 games of it), the hardest part is always graphics optimization. It’s given me a renewed sense of wonder for games like Assassin’s Creed and the Elder Scrolls (which Colin and I were respectively binging on last month). How do those games look so amazing when I can barely drag 20 flat buildings around the screen without losing 10fps?

    Obviously engine plays a big part in it, and Adobe AIR (aka Flash) is known more for its ease of use than its speed. But the other big part is, I imagine, the thousands of man-hours spent making sure every last drop of system resources is used optimally. Mostly it’s about CPU vs RAM. Lots of little moving parts need more CPU power. Fewer bigger objects requires more RAM. Hit the ceiling on either and your framerate plummets or your app crashes. So if you’re wondering which new tablet to buy, MEMORY DOES MATTER. And I mean Random Access Memory, not what people call storage space on iPhones in their Orwellian desire to confuse language and oppress free thinkers.

    Post apocalyptic religious leaders can have any hairstyle they want.
    Post apocalyptic religious leaders can have any hairstyle they want.

    Anyway speaking of binging on games, I’ve been playing a lot of Rebuild this week. Well, I do that every week, but it’s easier now on my phone because I’m less tempted to stop every 5 minutes and tweak some variable. I played a whole game with no scavengers, which was successful thanks to trading with Gustav & the Pharmacists. Even though you have to wait for stock to replenish now, you can horde resources and sell them at a huge profit when a faction is desperate enough to pay double. Haggling is less punishing now so I ended up with a leader who was a part-time trader, part-time preacher.

    For the next big update I’m going to focus on getting the rest of Stephen’s events in, working on the happiness system, and starting campaign mode where you’ll be moving from village to town to city.

    (I think the one in the middle is Adam himself!)
    (Adam’s handiwork. I think the one in the middle is Adam himself!)

    Colin and I are still exploring Super, Natural British Columbia this summer, which is honestly the most perfect place on earth between about July 10th and September 3rd. Check out our recent roadtrip photos with our rad 80’s Porsche.

  • Rebuild Combat Enhancements

    Rebuild Combat Enhancements

    Rebuild: Gangs of Deadsville has been live on Steam Early Access for about a month. Time for the first major update! It’s doing very well there, with sales already matching the Kickstarter funding, and an entire third of players are buying the deluxe edition. I <3 you guys!

    The Update

    The first monthly game update just went live after some vigorous testing by forumgoers. It adds a new attack system where you get a couple options that may improve your combat odds before you roll those die… but they often come at a price.

    See here for the full version 0.632 changelog.

    This guy is going to mess up all your well laid plans
    These guys are going to mess up all your well laid plans
    I also added a new type of zombie: the mobile zombie mob. You may remember these guys from Rebuild 2: they appear from offscreen and make a beeline for your fort, giving you a few day’s warning to get your defense in place before they hit your walls like a storm.

    And I’ve been tweaking the difficulty, because according to reports people are being Impossible, and that’s just plain wrong. In the new update, soldiers are now 30% less effective, and there are nearly twice as many hidden zombies spawning everywhere. But because I just can’t be that cruel, I also reduced the chance of death early in the game, and added a chance to be injured instead of dying to starvation.

    Where are we now?

    I’ve also put in numerous bugfixes, tweaks, new sounds and other tidbits. All this has been possible thanks to the peaceful and refreshingly uneventful environment here in rural British Columbia. As you may know, Colin and I have lived in some interesting places since we gave away all our stuff and started traveling 4 years ago. We spent last winter in Argentina & Brazil, but decided this summer that we should see some more of our home province. So we’ve rented a house in the mountains about an hour east of Nelson, a town well known for its hippies and marijuana farms. The property we’re staying on does have a small commercial herb farm… but it’s the other kind of herbs.

    It is crazy full of wildlife out here. We saw a muskrat, a marmot, and a beaver on our first day out. Practically petted the beaver, and I’d never seen one outside of a zoo before. We’ve woken up and, from our bedroom window, while lying in bed, watched a black bear ambling through the forest. Herds of deer graze regularly just outside the window where I work. Chipmunks, squirrels, snakes, and raccoons – the real, natural kind that live in the woods. Today on a hike up at Kokanee Glacier park we even startled a baby grizzly bear (one of Colin’s most feared animals)… but we didn’t stick around to meet her mama.

    kaslo_forest

    bc_deer

    inner_beaver

  • Rebuilding: Factoring in Factions

    One of the largest additions to the Rebuild series that you can look forward to in Gangs of Deadsville is, well… the gangs. Of Deadsville.

    Factions! There are other groups of survivors out there, and they’re struggling just as hard as you are to reclaim the city’s territory before it’s overrun. Of course, that means that your little band of upstarts is in their way, and they’ll let you know how they feel about that. Indeed, stumbling upon the stronghold of a new faction usually means that your fort is in for the occasional raid on its supplies, as well as other, more subtle forms of sabotage.

    But wait! It’s not all bad. You start on pretty neutral terms with most factions when you first meet them, which means that they are perfectly happy to talk to you while they’re wandering the city. You can peacefully interact with a faction by sending a survivor out to start a Trade mission on their caravan icon when it appears on the map.

    riffsOnce you’ve done that, you’ll get a nice pop-up listing all the resources and items both sides have to swap. If you’ve played a game like, oh, say, Fallout at some point in your life, this menu should seem a bit familiar! You can click on objects your trade partner has available to see how highly they value them. Once you’ve determined that, you can start offering possessions of your own until both sides are at least equal in value, at which point you can swap goods! Hey, if you’re feeling particularly generous, you can even offer more item value than your partner is asking for, which could result in the faction gaining some Respect for you, and perhaps giving you better deals in the future. 

    If the faction’s caravan is being a bit too stingy for your tastes, you can always try to Haggle. This gives you a chance to reduce the markup that the faction is applying to its items, but beware: haggling can backfire and raise the markup, so make sure you don’t accidentally price yourself out of something you desperately need!

    Some of the factions have access to a pretty wide range of items, while others definitely have specialties. Looking for Medicine? Making friends with the Pharmacists is probably a good idea. Besides, look at those honest, not-at-all-shifty faces! Who doesn’t want to party with those guys?

     pharmacists

    In addition to Trade, you get a few other options whenever you click a faction’s caravan, such as the ability to attack it. This is a difficult proposition, but it is a great option for jerks, or for players trying to weaken or outright wipe a faction off of the map. Be careful, though, as factions won’t just sit back and let you snipe at their caravans unpunished!

    Sound like a lot? We’ve only just scratched the surface of what factions will eventually offer. As time progresses, factions will get their own unique storylines and random events, more detailed battle mechanics, and a wider range of diplomacy options. If all that piques your curiosity, now is the best time to pick up Rebuild: Gangs of Deadsville up on Steam Early Access!

  • Rebuilding: Getting Your Food Fix

    “Food security”, despite what you may think, doesn’t actually refer to whether your household food supply is safe from thieves and grizzly bears. No, it actually refers to whether your food supply is sufficient enough to prevent starvation, which is a constant threat in the post-zombocalypse world of Rebuild.

    When you first start a new city in Rebuild: Gangs of Deadsville, you’ll find yourself in possession of a bright-eyed group of four survivors, but very little to feed them with. One of the most important tasks early in a new game is to achieve a state of food security; that is, to start bringing in at least as much food as your Hungry, Hungry Survivors are putting away.

    hugefarmLike the previous games in the series, the most reliable source of food for your survivors are farms. Unlike previous games in the series, however, farms in Rebuild: Gangs of Deadsville come in a few different sizes and shapes. Regular 1×1 Farms produce 1 unit of food per day, while 1×2 Big Farms produce 1.5 units, and 2×2 Huge Farms produce 3 units of food per day.* Farms produce food for your crew automatically, but you can also assign a survivor to work a farm to double its output. Since a survivor consumes 1 unit of food per day, having someone work a farm produces at least enough extra food to feed the worker, and in the case of a Huge Farm can produce an accordingly huge surplus! For that reason, and since you can only ever construct regular sized Farms yourself, you should definitely seek out and try to reclaim any Big and Huge Farms you happen to see near your base.

    Try not to think too hard about what kind of food these farms are producing, though, especially since they start producing food immediately after being built. Quick-growing mutant crops?! And you thought genetically-modified food was bad for you. Don’t even get me started on what makes up the 1.5 units of food that come from the Pig Farm.* Who’s been taking care of those pigs all these years? I don’t think I want to know…

    pigfarm

    That’s not the only way to get juicy units of food to cram into your survivors food unit-holes, of course. Hunting for wild animals in Fields and fishing in the ponds of Parks are also good sources of food, but can be a bit unreliable. Of course, if you’re starving and have a survivor to spare, why not try scavenging for goodies in a nearby apartment block, or trading materials to a wandering merchant in exchange for food?

    Wait, we haven’t talked about either of those things yet? Well, I suppose you’ll have to wait until next time… or you can find out for yourself right now by picking Rebuild: Gangs of Deadsville up on Steam Early Access!

     

    * These numbers are, of course, subject to change as we tweak the game’s difficulty. If you’re a food production number enthusiast, be sure to keep an eye on the official wiki’s Food and Farming pages for updated information!