• Tokyo Game Show + Pierre and Chinatsu


    Tokyo Game Show
    Originally uploaded by apes_abroad.

    The main attraction for us in Tokyo is the Tokyo Game Show. Yes because it’s a huge famous game expo, but more because I am presenting Incredipede at Sense of Wonder Night!

    SOWN is a two hour show at the Tokyo Game Show showcasing odd and wonderful games. It’s a bit of a tonic for the main expo hall. The main hall is all big-budget games which tend to be pretty conservative in their design. If you were spending twenty million dollars you’d be conservative too. I was invited to present Incredipede at SOWN so that’s why we’re spending a month it Tokyo before leaving to meet Ron and Arlie in the Philippines.

    The expo floor itself was pretty fun. Like I said, it was mostly dilled with shooters and rythm games and sequels to shooters and rythm games, but there was some good stuff too. A bunch of asian colleges had really nice booths with a half dozen games each. Their games were reliably bizarre and crazy. Not polished at all, but wacky as hell. So we spent most of our time playing those games.

    We also played the new Final Fantasy (what? 13? I dun remember) but playing a game that is all plot and menus is pretty hard when you don’t speak the language. We did spend a bunch of time playing Soul Calibur 5 because I can apparently spend any arbitrary amount of time playing Soul Calibur. The Playism [playism.jp] booth was pretty damn rad too. They had a bunch of indie games that were really fun. We ended up hanging out with the playism guys as well as the indies showing at their booth.

    One of the stand out oddities was BrainKiss. Two people don headbands and clip a thing to their ear and then stare into each other’s eyes. The game then tells you if you are interested in each other. One of the guys who works on it was showing it to us and he spoke perfect English. He was noticeably nervous about a couple playing it. I don’t think he had high confidence that it would return the verdict we wanted. But we braved the machine and stared longingly into each other’s eyes for fifteen seconds. Sarah apparently loves me but I didn’t do so well :/ I blame my nervousness about my talk!

    The talk itself was really fun and went really well. I’ve written more about it here.

    The day after the talk we met up with Pierre and his girlfriend Chinatsu. Pierre moved to Tokyo to teach English about four years ago. We met up with him last time we were in Tokyo (about four years ago) and haven’t seen him since! It was great fun hanging out with them. We started with lunch and then hit up Kinokuniya books. Kinokuniya is my favorite book store in SF. If you visited us in San Francisco then I probably dragged you there. There aren’t many of them in the world, a few in Tokyo and then one in Japan Town SF, but their collection of art, design, photography, and architecture books is amazing. The one in Shinjuku we went to did not disappoint. Among the treasures we were flipping through an amazing frog photography book considering art styles for Incredipede.

    Chinatsu knew about a Nepalese fair that was going on in Harijuku so we jumped on a train and headed out there. It was really fun. There must be a fair Nepalese population in Tokyo because there were a lot of vendors with only Nepalese characters on their signs. I walked up to one of these and spied some mutton stew that was fantastic. I get bored of Japanese food pretty fast so this was a really nice switch. Also there was wrestling! High flying, pile driving wrestling! So that was pretty fun. We also took a nice walk in the park to cool down from all the choke-holds.

    After that we wandered the streets of Tokyo. This is definitely one of my favorite pass times. We walked past lots of interesting places. Including an invite-only jewelry store, a vw micro-bus with a pizza-oven in it (serving lunch at a farmer’s market), a giant lit-from-inside paper mache samurai being paraded around the street being followed by three huge Taiko drums plus lots more. Tokyo is an amazing city. We stopped for coffee in a Blenz (Canadian themed!) before heading off for dinner. Pierre and Chinatsu showed us this amazing neuvo hippy,Indonesian curry place called Magic Spice in Shimokitazawa. Here check out their website, it’s a pretty accurate representation of the mood they have going: http://www.magicspice.net/

    The food was really terrific and it’s one of the few places in Tokyo you can actually get things spicy.

    After dinner we wandered into an _amazing_ store called Village Vanguard. It blew my mind three separate times. It was kind of like a party nick-nack shop you might find in Canada but instead of having chincy crap it had amazing stuff. Including: the wooden keyboard I’ve been lusting after for years (mind blown), a Theo Jansen build-your-own-Theo-Jansen-thing model kit (mind blown) and several Japanese copies of “1000 games you have to play before you die” which happens to contain Fantastic Contraption so I got to show Chinatsu and Pierre my game in print (mind blown).

    By that time it was 11:00 and after all the roaming around we were pretty tired so we said farewell for now and headed home. That was yesterday. Today we’re taking it easy and just writing a lot of emails and blog posts. Tomorrow? God who knows in this city.

  • A Sense of Wonder

    Incredipede is now public!

    You can find the trailer and some information over at Incredipede.com.

    I unveiled the game at Sense of Wonder Night at the Tokyo Game Show. Sense of Wonder Night is a great showcase of odd, interesting games. It aims to capture the audiences imagination with new and wondrous ideas. It stands in contrast to the main expo hall of the Tokyo Game Show which is filled with your typical big-budget low-risk AAA games.

    SOWN was an amazing experience! I shared the stage with 10 other really great games. You can find the full list here. One of the great things about being indie is that we’re all looking out for each other. There is no feeling of competition in the indie games world. The general feeling is that if one person’s game does well then that will just bring more players into the scene. That makes indie events like this really really fun. That, and the fact that interesting games tend to be made by interesting people.

    SOWN was very well organised by Kiyoshi Shin, president of the IGDA in Japan. The show started at 5:30pm but we first met up at 1:00. We all met, shook hands, and most importantly all tried out our presentations on the hardware we’d be using. We also met our translators who were very friendly and professional. They wanted a loose script for each presentation and while I had one ready some other teams had to write one up. From there we kind of split up. The reflow and Playism guys and us headed down to the expo to check out some games (the guys from Playism showed Inside a Star Filled Sky because Jason Rohrer couldn’t make it).

    We bee-lined it for the Playism booth. They had a bunch of great games to play. The two that I happened to land in front of were Celestial Mechanica and Lume which you really have to go check out if you haven’t played them.

    We wandered back to the set-up room where the Solstice and then the Eufloria guys both did dry runs of their presentations with us as an audience. They both went well, but they were both better at the actual event. I guess having a proper audience makes you more focused :)

    I got to play Solstice after their dry run. It looks fun when you watch someone play but spectating doesn’t do it justice. It’s a wonderful experience to play it yourself. I haven’t played many kinect games but this is the first one I’ve really liked. The immersive feeling of flight is really strong. If these guys really push through their ideas they’re going to get an amazing game out of it.

    After that it was time to go to the show room. Kiyoshi Shin walked us through the order and how the evening would flow, we all got our “quackers“, and they started letting in the crowd.

    I’m not made very nervous about public speaking but over the last hours and days a fair amount of nervous energy had built up. I did some push-ups to try to burn it off but mostly I just got jittery and itched to get it over with. Unfortunately I was going last so I would have to wait two hours before I could release all the pent up tension. By the time my turn came my jittery body had just exhausted itself and I was filled with an unexpressable tension. But when it came time to get up there whatever part of my brain handles public speaking took over and everything went pretty well. Tell me what you think:

    Finishing the talk was a nice rush. All the tension melted away and the crowd loved the game. I think Sarah was more nervous than I was and it was great to walk back to her beaming face. After the wrap up we all headed downstairs for some free booze. By the time we got there all the beer had been taken so we were stuck with bad whisky and wine until Kiyoshi Shin brought around some Asahi he managed to scrounge somewhere, I have no idea where he could have found it.

    The Playism guys live in japan so, naturally, after the SOWN party they hooked us up with the Karaoke. About 20 of us rented out a big private karaoke room down the street and partied the night away. That bit’s a little hazy but I’m pretty sure it was amazingly fun. All in all it was a pretty wondrous night.

  • Sakura House Asakusa Iriya


    Japan
    Originally uploaded by apes_abroad.

    We flew in to Haneda airport in midafternoon, but it could have been 2am for all we knew after 30-some hours since our heads had touched pillow. We bought Passmo pay cards which work on all the trains and subways now, and also vending machines and even restaurants around the city. Finally, a kind of debit card for hopelessly cash-driven Tokyo! We ate tempura udon (and paid via vending machine, naturally) and headed for the Sakura House offices in Shinjuku.

    I’d been prepared for hot weather but the humidity (32C feels like 36) was hard to take in our travel clothes and backpacks. I noticed women daintily dabbing the sweat from their faces with tiny lace-trimmed towels and stopped to buy one for myself – it’s been a lifesaver. We now understand why there are drink vending machines on every second block in this city. These are record high temperatures for September, but August often gets up to a sweltering 35C/95F.

    Sakura House dominates the long-term foreiner housing market here, offering reasonably priced rooms with shared bathrooms and kitchens. Most importantly, they don’t charge “reikin” which is the standard moving-in fee. Also known as “key money”, it’s considered a gift to the landlord, equivalent to up to three month’s rent. I guess people don’t move very often around here!

    At their office we signed reams and reams of documents, promising to follow proper garbage separation rules, agreeing not to share files on the local lan, and itemizing everything in the apartment down to the number of spoons – 2. We took the refreshingly air conditioned Yamanote line back to our room in Asakusa Iriya house. Look, they’re so organized our room even has a video on Youtube.

    It’s actually a bit of a dump. Not surprising given the low price, but with all the crap they made us sign you’d have thought we were moving into a palace. The furniture’s cheap and mismatched, the windows are a meter from neighboring buildings, the garbage hasn’t been taken out in a month (remember the heat…) and the door doesn’t lock. Not that we’re worried about crime here. However, it’s quiet and our room is relatively big with its own kitchen and working aircon, tatami floors and two Japanese style futons that joined together are bigger than a king-sized bed! We have only one ghostly housemate who may not even speak English, and as I mentioned doesn’t like to take the garbage out.

    I chose this place for the location in Taito-ku, between the bustling street markets and pleasant parks of Ueno to the east, and the traditional temple district of Asakusa to the west. It’s an older part of the city with two and three story buildings, and seemingly no local zoning laws. Next door is a tiny slacklining gym, and at the end of the street trucks are loaded with sheets of glass during the day. There are restaurants and combinis dotted around every block, yet it maintains the feel of a quiet residential neighborhood, lined with potted plants and filled with children playing. Our walk to Ueno takes us through the household shrine shopping district, where store after identical store blasts cool air onto the street, inticing people to browse through their shiny wooden cabinets.

    Next up: the Tokyo Game Show!

  • Summer in the Pacific Northwest


    Sarah and Mrs Mooberry
    Originally uploaded by apes_abroad.

    As usual the weather in BC was totally perfect this summer. For July and August we stayed with and generally mooched off our awesome families (although I did try to do some cooking). We went snorkeling in the almost-don’t-need-a-wetsuit ocean around Nanaimo, toured local farms and wineries in Cowichan Bay and Saltspring Island, and searched for frogs at Ammonite Falls. I worked hard to finish Rebuild 2 which is now in sponsor bidding.

    Labor Day weekend found us once again in Seattle for PAX which was nearly overrun with indies this year, many of them our friends. We spent the usual nights drinking and playing board games with our friends from San Francisco and Vancouver. We stayed to help pack up, affording us a behind-the-scenes peek at the incredible ballet that is the expo hall tear down.

    We stayed a couple extra days and went to a Mariner’s game with our cousins Pete and Leah, which was my first baseball game. We had incredible seats – the first two rows right behind the LA Angels, who lost even though Pete says they were the better team. It was the most fun I’ve ever had at any sporting event.

    Our plan was to stay in BC until the end of Septebmer but Colin heard quite suddenly that he’d been accepted to present his new game at Sense of Wonder Night at the Tokyo Game Show. Unfortunately we had to miss OrcaJam and IndieCADE this year but we squeezed in Beerfest with Colin’s parents where the theme was decidedly British style cask ales.

    Then it was off to catch our 3am Air China flight to Japan…

  • Incredipede

    Anouncing Incredipede!

     

    Sort of. Not really.

     

    The game I’ve been working on for the last six months is going to be shown at the Sense of Wonder Night at the Tokyo Game Show! This will be the first public unveiling of Incredipede. Currently only a few friends and family have played it.

    In keeping with this non-announcement there is no trailer, no screenshots, and no description of the game.

    Stay tuned though. All will be made clear on Friday September 16th at SOWN! We’re flying to Tokyo!

    In the mean-time. Contemplate this: