Tag: Exocolonist

  • The art of I Was a Teenage Exocolonist, Coming to Steam and Playstation on August 25th, 2022!

    The art of I Was a Teenage Exocolonist, Coming to Steam and Playstation on August 25th, 2022!

    Grow up to be a xenofauna rancher, a roboticist, or a rebel with a cause in I Was a Teenage Exocolonist, a card-battling narrative RPG where you live (and die, and re-live) your torrid teenage years in humanity’s first extrasolar colony.


    Coming to Windows, Mac, Linux, PS4 and PS5 on August 25th, 2022!

    One of the themes of I Was a Teenage Exocolonist is exploration and discovery. Both exploring the possibilities of your own life and identity as you grow up and decide who you will be, and exploring a lush and wild alien planet. So I knew from early on in development that the art should be beautiful, and that we needed a strong palette color-coded to the planet Vertumna’s changing seasons.

    I met concept artist Sarah Webb at an arts festival where she was showing her comic Kochab, inspired by the beauty of nature in her home of Alaska. Her watercolor style perfectly fit the feel I wanted, to tell the story of people leaving an industrialized Earth behind to return to nature. Artists Meilee Chao, Eduardo Vargas and others deftly picked up this style and brought it to life in the game.

    Running through regions and seasons of the planet Vertumna

    As the narrative expanded and writer Lindsay Ishihiro joined the team (they also drew the creatures!), it was clear that the character art would be key. Romance was an option after all, so these needed to be characters you could imagine like-liking and eventually falling in love with. Mei knocked the character design out of the park, creating an entire culture for the exocolony with clothing that is a mix of space-age and homespun materials.

    I want to own all of their outfits so badly in real life!

    The Kids
    The kids are up to some light mischief

    Since the game takes place over 10 years, your childhood friends needed to age up with you. Although there is a plenty of innocent fun in the early years, Vertumna is a dangerous place, and the colony’s adults can only shield you from that fact for so long. As you get older, difficult and sometimes traumatic events will change both your friends’ personalities and their appearances.

    Anemone age 10-13, 14-16, and 17-19
    Anemone age 10-13, 14-16, and 17-19

    As you decide what to study or where to work, who to befriend, and whether to help the colony, rebel, or find your own way, your memories take the form of cards in the deckbuilding part of the game. Everything from taking a biology test to battling monstrous xenofauna (or running the heck away from them!) is resolved by choosing up to 5 cards to place in order, with bonuses for adjacent matching colors or numbers.

    I’m a big fan of the art in collectible card games like Magic the Gathering, so to add variety we worked with 100 different artists to illustrate over 250 cards. It’s been a ton of fun to see our world and characters through the eyes of all these different artists in their own styles.

    Exocolonist card game
    The cards feature art from over 100 different artists

    Exocolonist’s massive dynamic narrative means you won’t see everything in one life, or even in four or five. And every playthrough will change a little, as memories from past lives trickle in to help or hinder you. Mei has endeavored to illustrate many of the major scenes that could play out, and all the different endings you can reach.

    Strife
    Strife between Rex and Vace

    No matter where you end up in the game, we hope you have fun! I Was a Teenage Exocolonist is coming to Steam (and Itch, and other stores), PS4 and PS5 on August 25th, 2022. Wishlist it today!

  • Happy Holidays!

    Happy Holidays!

    Holiday scene
    The Strato kids learn about Earth holidays, by @bkomei

    We’re starting to finish up the art for I Was a Teenage Exocolonist, but still have manymany months to go with the writing, card game design, audio, balancing, polish and testing. My TODO list is finally shrinking faster than it is growing! And thanks to Finji taking over some of our social media and bizdev duties, you may hear less from me personally, but it means I can put my head down and focus on the game.

    This year has been a serious effing challenge for me, to put it lightly. But my loved ones are healthy and I’ve had so much extra time to put into Exocolonist. I have a lot to be thankful for in 2020.

    – Sarah

  • Joining forces with Finji!

    Joining forces with Finji!

    Big news: we are teaming up with our friends at Finji to bring I Was a Teenage Exocolonist to you!

    Sol with the Finji stoat, by @bkomei

    The Exocolonist team and I are incredibly stoked by our partnership with Bekah, Adam, and the rest of the Finji team. I’ve known them for many years and can’t emphasize enough how much respect I have for Finji as publishers, designers, and leaders in our industry.

    Northway Games has always self-published until now, but I Was a Teenage Exocolonist is our biggest game yet, and merits this opportunity to reach a wider audience with Finji leading the way.


    Bounce Weasel (an actual creature in our game now, based on the Finji mascot) by @neomeruru

    To celebrate, the Exocolonist 2020 demo is live again this week on Steam. Try it out and wishlist the game here.

    More changes are coming! We’re moving the Exocolonist Discord server to a channel on the official Finji Discord server (join us there!). And we have a new official @Exocolonist Twitter account for you to follow, run by our new community manager @HarrisFoster and the other good folks at @FinjiCo.

    We’ll still be posting major updates here, but for more up to date goings-on, keep an eye on those and the other Finji channels!