Tag: Rebuild

  • 2011 Was A Good Year for Zombies

    It was also a great year for us! Colin and I hopped around the world again with nothing but our laptops, meeting new friends and working on our respective games. I released Rebuild 1 in February from Costa Rica, Rebuild 2 in October from Japan, and Rebuild Mobile in November from the Philippines. The games have done well enough that we can afford to keep this travel thing up for another year.

    Best of 2011 AwardRebuild recently won the Best of 2011 award for Simulation/Strategy from JayIsGames, my favorite casual games review site. Between that, placing in the Kongregate top ten all year, and being called “unputdownable” by Touch Arcade, Rebuild has totally exceeded any expectations I had when I wrote the first version one weekend at my in-law’s house. Thanks to everyone who’s encouraged me to keep improving the series!

    Soon I’ll be releasing Rebuild for iPhone/iPod touch, to complete my domination of the iOS market. Then it’s finally time to take a break from the brain nomming cretins (god love ’em) and work on Incredipede with Colin. Which BTW is going to look amazing!

  • Rebuild: iPad 1 + 2 sales figures

    Rebuild for iPad reached the US top ten in Simulation & Strategy.
    After all sorts of whining about Flash’s poor performance on the iPad 1, I manned up and made it happen.

    The iPad 1 version of Rebuild has less snantzy animations, the map doesn’t scroll quite as smoothly, and admittedly it does run out of ram sometimes and crash. But these issues don’t seem to have lowered the game’s ranking or sales. I’ve gotten more complaints about Air incorrectly listing 15 languages than about performance.

    I’ve been tracking the figures on AppFigures.com and was excited to see Rebuild’s #1 app ranking in Anguilla. Well… just kidding, but it was in the top 100 games in the US and UK for awhile. Considering it was never featured by Apple, Rebuild did pretty well, and made $15k in the first month.

    Rebuild for iPad now has Game Center Achievements & Highscores
    Rebuild for iPad now has Game Center Achievements & Highscores.
    It’s evident that Rebuild’s success on the iPad came from it’s previous success as a Flash game. The sales peaks came on days when Rebuild was reviewed on sites like TouchArcade, as well as AppTudes, AppSmile, iPaddisti, 148Apps.

    Releasing iPad 2 then iPad 1 separately may have been better too, because the update triggered a second round of press.


    Rebuild sales peaked during reviews and updates
    Rebuild sales peaked during reviews and updates.
    Likely it will earn another $15k from now on, possibly more if I put out an iPhone version or a content update and do some creative sales to get more press. But of course I’d rather be working on new things.

    Like the Katakana crossword game Colin and I wrote for his mum for Xmas. Or the movie keywords parlor game I’ve been meaning to write for years. Or Word Up Dog (perhaps soon to be rewritten in Stage 3D).

    Or, you know, Rebuild 3.

  • Rebuild iPad is out!

    Rebuild for iPad 2
    Rebuild iPad was born in the jungle

    Rebuild is now available for the iPad 2 on the Apple app store!

    I am happy to report that the game plays great on the iPad 2. Sarah’s done a great job rethinking the interface for the touch screen and this is probably the best version of the game. You can almost feel the zombies clinging to your finger tips.

    Sarah also made some new content for the iPad 2 version. She didn’t really have time to stuff all the features into Rebuild 2 that she wanted to so this was a chance to get that stuff into the game. You could think of the iPad 2 version as the “complete” version of Rebuild 2.

    I don’t want to spoil all the new stuff but there is a new plotline (which I wrote, props to me!) with a new building and a new ending. The new plot is unique because it’s more of a selfish path through the zombie apocalypse.

    Rebuild for the iPad 2!
    Rebuild for the iPad 2 is out!

    There are also Watch Towers that you can use to keep tabs on the zombie hordes. If you research things right you can even use them to mow down troublesome clumps of zed (a great way for advanced players to keep the danger rating down).

    As with Rebuild and Rebuild 2, Rebuild iPad was written entirely while traveling. While Rebuild was mostly written in europe Rebuild 2 was written in Central America. Rebuild iPad was written in Japan and the Philippines!

    It was great fun to test. I’ve played hours and hours of Rebuild and Rebuild 2 but the iPad game really revitaised the fun for me.

    I hope you find playing it as great an adenture as making it was!

  • Rebuild 2: Coming to iPad 2

    Rebuild for iPad 2
    I wrote most of Rebuild for iPad in the Philippines
    I wrote about AIR for iOS earlier in the year, but got caught up with Rebuild 2 before I could actually release any iOS game. By the time I got back to it, Adobe had just released AIR 3.0, and FlashDevelop 4.0 now comes with an AIR Mobile AS3 project that makes building Flash games to run on iPhone/iPad and Android a snap.

    AIR 3.0 is definitely faster than 2.6, but I still ran into some major performance issues when adapting Rebuild 2 for iPad. It came down to dragging the big map around. In its original vector form, the map moved slowly and chunkily as all the buildings were rendered at every frame. As one gigantic bitmap it was quick as can be, but a 2000×2000 bitmap takes up far too much ram. I found an optimum middle ground but including the bulky AIR interpreter I regularly need up to 100mb, and the iPad 1 only has 256mb ram in total. So, what I’m saying is… Rebuild 2 is coming to iPad 2 and only 2. Sorry early adopters, you should have waited a year for the iPad with twice the ram and faster cpu & gpu. And a camera.

    I also had to work around a shocking number of bugs in AIR 3.0 Mobile. Mostly display issues that could be solved by converting things into bitmaps before displaying them, each time increasing the amount of ram the game needs. Then, I was pretty sad I couldn’t add Game Center support without fiddling with Native Extensions in Xcode. I’m looking to pay someone to do this, because of course I’m The Girl Who Wrote An IPad Game Without A Mac.

    Almost. Apple removed their web-based system for uploading binaries around the same time 3rd party compilers made it possible to build from Windows or Linux. Now, you can only upload using Apple software running in Mac OS. Sigh.

    New Buildings in Rebuild iPhone
    What are those new buildings there?
    But enough with the technical. Although the iPad version is a port of Rebuild 2 Flash, I added some new content to the game as a thank you for fans of Rebuild 2 who buy it. There are two new buildings, and one is linked to a new branch of tech. Some fresh events spattered about, and an entirely new story arc and ending written by my husband Colin. You can discover it for yourself (assuming you have an iPad 2) later this month.



    Fun Rebuild fact: in the programming code, survivors are called “Colins”.

  • Rebuild 2: Free at last

    I was so busy enduring (or more like enjoying) typhoons in Japan and the Philippines, I nearly forgot to report on Rebuild 2 being live and in the wild! It’s now playing at at portals near you including Armor Games, Newgrounds (where it’s featured!), and Kongregate!

    Feedback has been mostly positive, though some fans are disappointed that it wasn’t more different than the original game. I’m with you – I should have focused on adding more crazy new stuff rather than trying to improve what was already there. I suppose I saw all the flaws in Rebuild 1 very clearly and wanted to fix them all and make Rebuild 2 better in all ways. Turns out that’s incredibly time consuming, and believe it or not, Rebuild 2 took me (not to mention EvilKris who did much of the new art) longer to write than the original game. I get the anti-franchise sentiment and I totally agree that originality is one of the most important aspects of good Flash games. On the other hand, I feel all good inside knowing that Rebuild 2 is the lean, mean, post-apocalyptic city building game it was always meant to be.

    EvilKris put together a video of his ending animations in their glorious full form, for those who want to revel in their un-cut awesomeness. Spoiler alert – here it is. The game’s already been mentioned around the web, including a review on JayIsGames and a game pick on the Indie Games Blog. Let me know if you see or write a review, I’ll collect them all in one place.

    Finally, Rebuild 2 is going to be played in HorribleNight’s 24 hour gaming marathon benefiting Child’s Play. The guys need your donations to keep them playing games like Rebuild 2 ALL NIGHT LONG (and the next day) this Friday the 14th.