User Studies
More in the series of articles about writing the physics puzzle game Fantastic Contraption. Today: usability. Or specifically: teaching people how to play your game. Some of is going to […]
More in the series of articles about writing the physics puzzle game Fantastic Contraption. Today: usability. Or specifically: teaching people how to play your game. Some of is going to […]
This is from a series of posts I wrote about Fantastic Contraption when I originally released it. They were originally published on our travelogue but I have back dated them […]