Migrating to Starling 2: Manage Your Texture Memory
Welcome back. This is part 2 of migrating and existing project to Flash’s Stage3d. You want to do this because Stage3d uses the graphics card to display graphics which is […]
Welcome back. This is part 2 of migrating and existing project to Flash’s Stage3d. You want to do this because Stage3d uses the graphics card to display graphics which is […]