Category: Travel

  • A Day In the Life of a Traveling Game Author

    It occured to me that some people might be curious about what life as a traveling game author is like. I decided a good way to give you a look into our every-day life would be to write up a day-in-the-life. Here, presented for your edification, is yesterday:

    I woke up at about 6:00 am. I don’t know what it is about the tropics but Sarah and I tend to get up with the sun. Our Internet is usually pretty good in the morning so I reached for the laptop and checked the emails and the facebooks. After tooling around online for an hour or so I got up and greeted the day.

    As Sarah slept I wandered down to the beach. I couldn’t see another soul on the eight kilometer stretch of sand and as I walked I left the first footprints since last night’s high tide. It was before the heat of the day and I waded across a few low streams as I mulled over game design problems. I had done my first in-person playtest the previous day so I had a lot to think about. I like to walk and move around when I’m thinking and I like to be somewhere interesting when I think about game design. I’m not sure what role conscious thought plays in coming up with novel ideas and solutions but sitting on a log and watching hermit crabs scurry around seems to generate a close to optimal mindstate. As I was watching the hermit crabs I had a great idea. Actually it was a really old idea that had been rattling around in my head since I first started working on the game. Only now, four months later, was it apparent that this idea might be the puzzle-piece I needed to solve my problems. Play testing is a magical thing.

    contemplationWell when you have a perfect puzzle piece in your head you can’t sit around watching hermit crabs. You have to go slot it into the puzzle! I wandered back over the streams and found Sarah awake and eating breakfast. We talked about some crazy bugs she’s trying to track down in her game Word Dog while I ate some (very unexotic) corn flakes. After I slotted the puzzle piece in I started playing with the new version of the game. It felt really good and I had Sarah give it a play to get a second opinion. It was working really well for her as well and I started to get excited as I imagined other people really liking it. This feeling is like mother’s milk to indie game devs. The thought of players feeling that same soaring joy that you feel playing your game is what keeps you going through the months of doubt and grunt work.

    But you can’t do grunt work with an empty stomach and we were in serious need of supplies. We grabbed a backpack, locked up the house, and headed for the beach. We live in Pochote, a tiny fishing village. You can get fish here but not vegetables. To get groceries we have to walk down the eight kilometer beach to Tambor. It’s a long way back and forth in the Costa Rican heat but as far as grocery trips go an 8k walk down a sandy beach butressed by palm trees with scarlet macaws flying over your head isn’t too bad. On the way back we stopped for an hour of body surfing in the larger than average waves.

    We go on a lot of walks no matter where we are in the world and the conversation is usually dominated by talk about games. I really like walking to think about game design. You’re seeing new and interesting things around you and this seems to fire off odd and productive thoughts. Where ideas come from is a grand mystery to me but filling your eyes with exotic sights and talking about what you’re thinking with another game author seems to bring them out of hiding.

    When we get back I’m excited enough to grab the laptop and head next-door to do a little more in-person play testing. We live next to a bar and children’s music school run by a family of Canadian Costa-Ricans. That sounds like an odd mix and maybe a mix that you wouldn’t want to live next to without ear protection but that’s really not the case. Harmony Music School and Gabe’s Bar are as wonderfully as the family running them. They’ve made this tiny fishing village one of our favorite places in the world and they’re in competition with places like Tokyo and Istanbul and Edinburgh. The best part of travel is the people and the people here are great.

    Gabe is about our age and is my local play-tester. If the game was in a more finished state I’d get everyone I could lay my hands on to play it but as it is Gabe’s English-speaking, game-literate, mind is a perfect and rare commodity. I trucked my laptop over to the bar and Gabe sat down to give the new version a play. His reaction was really gratifying. He lamented some of the quirks of the old system disappearing but was immediately sucked into the game more deeply than before. I find it easier to trust players behaviour rather than their words so when he ran out of levels and just started playing around randomly for fun I was a happy person.

    By this point it was about three o’clock. I probably should have gotten back to the house and done some more work but instead I spent the next several hours playing pool. I have to admit, I don’t work super hard, but this day was pretty lazy even by my standards.

    Sarah was beavering away on the deck when I dropped off my laptop and I could not entice her to abandon her work to skive off with me and play pool. Not until the impromptu pot-luck started up did she make it across the yard to Gabe’s. A couple of local musicians had decided to put on a little show last night so people started wandering over to Gabe’s at about 5:00. By happenstance a lot of them had food with them. We ate Jambalaya, fish caught out of the ocean an hour earlier, and, amazingly, freshly made Kimchee! Freshly made Korean Kimchee in Costa Rica! Thank you Kee Bum!

    The concert was great and the evening was filled with the student musicians, local fishermen and guides, expats, and all the rest laughing drinking and eating.

    That’s what being a traveling game author is like. It’s like being a regular game author but much much better.

  • Rebuild: Tech-nomadic game development

    Rebuild game title screen
    I described it as Zombie Sim City, except no you don

    When I started Rebuild, I wanted something I could write, sell, and be done with. I wasn’t planning another Fantastic Contraption. I didn’t want to deal with servers and payment methods and message boards. I was looking for a sponsor, following the model my friend Andy Moore used to great success selling his game Steambirds to the highest bidder.

    I’d been rolling around the game idea for about a year. I’d originally conceived it as a multiplayer Facebook game where you could see your friends on the same map and trade resources with them. I was working for Three Rings who were doing some neat Facebook games and I had hope that the Facebook audience were maturing as gamers and would soon demand more sophisticated games. Or at least real games which involve some sort of decision making and aren’t just glorified slot machines.

    As you may have guessed, I became soured to Facebook games’ simplistic play and shady propagation methods. Also, although I think multiplayer is where the future (and money) is headed, it poses extra problems like server communication, synchronization and security. Too many hurdles for my first independent game! So I thrashed out a single player version over two days which was basically the entire game right there, finished. All it needed was a little polish. Or maybe six months of polish.

    I think it took me about 3 months full time to finish it, but spread across six months in which we travelled through Europe and Central America. Some places I got almost no work done (In Czech Republic we were too busy with friends, pilsner and pork knuckles). Our month in Malta was super productive since it was hot as frack and there was nothing to do. We always planned ahead to make sure we’d have a net connection in every country, and although some were more reliable than others we had few major problems. We met up with other indie developers, and I always had enthusiastic playtesting and idiot checks from my husband Colin, who was working on his own game at the time.

    Rebuild version 0.01
    Version 0.01 after a couple days of work

    I did the design, programming and art for Rebuild; everything but the music which I licensed through Shockwave Sound. I hummed and hawed about hiring an artist to help out but I was nervous of letting a stranger in to my project and had no idea how well the game was going to do. Instead I learned a lot about vectors and enjoyed being able to switch to something creative when I needed it. I learned I can still produce art and story text after two glasses of wine, even though it only takes two sips to totally wreck my programming skills. So the art took me longer than it should have, but Rebuild was ready for final testing by November.

    I’d posted earlier versions to Facebook and sent them to friends and relatives, but got little feedback except from a few diehard fans (including Colin). I sat down with a couple people and watched them play, but I find the process nerve-wracking and I always end up explaining things rather than quietly observing, because I’m afraid that they’ll get confused and frustrated.

    FlashGameLicense has a system called First Impressions where you can get strangers to play your game and give feedback for $1 a pop. Unbiased strangers playing my game! I ordered 10 and sat refreshing the page until my first review came in:

    User: ExamineDeepish
    Played for: 7 minutes
    Ease of Use: 3/10 – the game really make little sense
    Fun: 1/10 – waste of time
    Graphics: 5/10 – nothing to shout about
    Sound: 5/10 – the sound is cool
    Polish: 3/10 – the game needs some work
    Parting Thoughts: The games should be more interactive of a real game. People don’t want to read so much for a game they just want to play and get on with the fun.

    Rebuild 1.0
    After six more months of part time work.Too many words??

    A fun rating of one?? People don’t want to read so much?? There was no way I was going to make minimum wage (my humble goal) with this game. I knew it was a good game, Colin knew it was a good game, but if your average Flash player downvotes anything with words in it, no sponsor was going to touch it. The second review gave it an even lower score, so I slunk to bed dejected.

    The next afternoon I grit my teeth and checked the reviews again, and was delighted to find some of the new reviews praised the game, giving it 9s and 10s and speaking in full punctuated sentences. They managed to drag the overall rating up to a 7/10 with Ease of Use being the worst category. Two reviewers got lost and had no idea how to play, so I spent another day tweaking the tutorial before I made the game visible to other FGL users then started bidding in early December.

    Next time I’ll talk about FlashGameLicense and the bidding process.

  • Origin Story

    Hello World. Welcome to a little corner of the web about Games, travel, and Games. We are Colin and Sarah Northway. Two independent video game authors who fell hopelessly in love and now travel the world plying our trade.

    A few years ago I (Colin) wrote a game called Fantastic Contraption while we were living in San Francisco. At the time Sarah was working at a great game company called Three Rings. We love San Francisco and three rings but we also love traveling so when Contraption made us some money we decided to cut loose. We sold everything but our laptops, quit our jobs, and started traveling and writing games full-time.

    We’ve made friends in Turkey, Czech Republic, Italy, Malta, Scotland, France, Honduras, and Costa Rica. We try to meet up with local independent game authors wherever we are. So far it’s been an amazing experience. Sarah has managed to write and release a game called Rebuild while on the road. It went live about a month ago to some serious acclaim. I spent most of the last year working on a game called Clutter which, unfortunately, I put on hold about two months ago near the end of our trip in Honduras. It just wasn’t working out.

    We are both working on new games right now and the plan is to use this space as a kind of public sounding-board. I find the process of writing about ideas tends to bring out other ideas and give me a more concrete understanding of the topic at hand. I also hope there might be some amount of discussion on the sight. But it remains to be seen if anyone will ever read it!

    At any rate. Welcome. I hope you find something interesting.

  • Snorkling is Snorl-KING

    MMMmm

    distracted by deep fried food.

    There is this thai girl who has taken to bringing us food! So we are eating some deep fried fish thing with chilli sauce, hey it has a stick in it… even the stick is delicious! I like this arrangement very much. Not least because we are both completely exhausted having just gotten back from two days of snorkling!

    AMAZING snorkling, in fact. From one of the coolest places ever: Mae Haad. Mae Haad is a bay (thats what the Haad signifies) with a big long beach stretching along the interior. It shelters a little island called Koh Ma (koh = island). What is completely awesome is that Koh Ma is linked to the beach at Mae Haad via a sand bar! And there’s a restaurant on Koh Ma! And the sandbar is romantically half-submerged at high tide! And we spent the night on the island on the other side of the sandbar! And set the exclemation points free because this was no end of cool!

    Yes I highly recomend Koh Ma resort to everyone I know under 30 and the restaurant to everyone. The price to staying on the island at the far end of a sandbar is not in baht (it cost us like 300 baht a night and they let us keep the room all today as well instead of enforcing some draconian check-out time). The price is in shackness. For those of you who have been to Thailand before you probably know what this place was like but this is the first night I’ve spent outside of our cosy house. Which now seems palacial.

    The bungalo didn’t so much have rooms, furniture, doors, elecricity, water, flooring, walling or ceilinging. Let alone stationary or a phone or a closet.

    It had the aboluste minimum. Which turns out to be: a bed with no bedding but a 1/2 inch mattress (with prints of scholastic looking bears wishing you ‘congratulations on your recent success!’) and a mosquito net. In a pinch we probably could have done without the bed.

    Yes we found the spiders! We spotted about 3 or 4 in and around our room. Various species, all of them about 15 centimeters accross. No tarantulas yet.

    Actually there was a small open-to-the-elements bathroom with a real-life eurpoean style toilet that even flushed between the hours of 7am and Noon. Which is when the water was running.

    And yes between the hours of 6pm and around 10ish we had electricity. So look at me being overly dramatic in my list of things the bungalo didn’t have. It even sort of had doors.

    So it wasn’t that bad. We didn’t suffer for the lack of bedding because this might be the middle of winter here but it’s still thailand. And in the end, of course, we didn’t spend that much time in the room. Pretty much just sleeping and napping between snorkling runs. I have no complaints about our time there. It was cheap and satisfactory.

    The bar was really cool. It seemed to be run by 3 or 4 young thai guys who where all very friendly and managed to bolster a kind of summer-vacation eat drink and be merry atmosphere to the place. The food was decent and the view of the afore exclaimed over sand-bar was great. Also, there where people there! Mae Haad in general was fucking packed compared to the rest of the island. We must have seen 100 farangs the whole time. And at least 3 other people snorkling. Well, unless you include the boat-laden tours of snorklers that came through. We did see a few kite-boarders, gah! so eagre to get my kite board on, I found a place with lessons and everything!

    We also had lunch in the worst restaurant yet. It was also the fullest we have yet seen. Coincidence? Not in my experience. Someone can tell Ae that his cuisine still reigns supreme. So far no thai food in thailand has been quite as good as his thai food. Although at under 2$ CAD for a panang curry the prices here are a wee bit better.

    On the beach near the bad restaurant Sarah made the novel discovery of some honest to god quicksand. I had the idea that quicksand didn’t actually exist… wasn’t there a myth busters on quicksand? Anyway it does. Sarah lost her leg up to the knee in the discovery. It just looked like oridnary sand, just sitting there on the beach in a shallow bowl. The only hint was a little pool of water in the middle of the bowl. I thought it was cool so naturaly I had to lose my leg up to the knee in quicksand. The first leg went in to the knee, the next one went in 1/2 way up my thigh. My heart went into my throat. For a split second I thought I was going to be killed by quicksand. Which would have looked good on the tomb-stone, admitedly. I didn’t die because it seems to have a definite bottom. You free-fall (not sink) however deep and then stand up and crawl out. I didn’t play around alot more with it but I bet if somebody’s kid leapt into the middle of it they’d be a gonner.

    I didn’t get a picture of the quicksand… it just looked like beach. I did try to take a bunch of pictures but obviously we didn’t get any of the best part: the snorkling

    Oh what the hell, the power just went out. This is new. I wonder how long it’s going to last. Colin is going to investigate so I (Sarah) will take over.

    Okay, so snorkling: OMG!! We clambered over the rocks by our bungalo and put our new fins and masks on (we got a couple decent sets that morning in Chaloklum). As soon as we put our faces in the water there were fish! The tide was in so it was a little murky, but there were little striped fish (Sergeants) swimming around in the rocks and sand.

    Colin says the neighbors are out too and these outages last 10min – 5hr. Yay for laptops! :) Also the weather continues to be cool (for here) and we got used to being without fan and air con during the bungalo stay on Koh Ma. When we came back a bottle of soy sauce had leaked and the place smelled of fish sauce, so we’ve opened all the windows to the great outdoors and a nice breeze. It’s wonderful. :)

    So, back to snorkling! We swam a little farther in; still just rocks and sand but we got a good view of those little gobies that are common at our beach too. Colin confirmed that they are shacking up with a kind of prawn who digs their shared hole while the fish stand watch over it. Symbiotic relationships are cool!

    Out in the shallows were gigantic black sea cucumbers too, about the size of my leg below the knee. Like diabolical sand filtering machines; they had a dozen little sticky feel bringing in sand at one end, and used-up sand coming out the other.

    We swam on through the murk and the rocks, some more sand and colourful little fish.. then the coral started and the big fish arrived. Out of the foggy water ahead of us was a flash of silver as an entire wall of butterfly fish 6 inches in diameter appeared then disappeared again several times. It was so surreal, I felt like I must have somehow fallen unconscious and was dreaming it. We held hands and swam slowly torward them until we were almost surrounded by another huge mixed school of silver fish with yellow stripes, and several kinds of parrotfish. They were nibbling away at the coral or something on it, filling the water with the electric snap-popping sound of their biting.

    We were just blown away by the size and number of fish, not to mention the amazingly diverse corals and the multitude of colourful little fish down below. We spent somewhere between half and hour and two hours out there as neither of us could tell how much time had passed. We must have seen a hundred different kinds of fish and corals. Totally wow! (Colin felt like he had to go in just to give his world view time to realign)

    Our night in the little bungalo wasn’t actually that bad at all, though I was very glad for the netting. Notsomuch for the mosquitoes and flies, which there were some, but for the spiders! Yes, finally, actual scary big spiders – I guess we had a bit of a Halloween after all. ^_^ We spotted nasty ones in the bathroom, and the light in there was broken so at night I had to go in the pitch dark with the possibility of menacing creepy-crawlies all around me (not to mention no tp or running water). When we woke the next morning there was a huge spider on the outside of the netting not one foot from my head, trying to figure how to get in no doubt!

    I make big about the spiders, but really, I’ve seen ones back home that could have given these guys a run for their money. We’ll let you know when we hit tarantula pay-dirt. Spider count now stands at 10 (tho the last three should probably count for 10 apiece)

    So, it was incredible. Today we snorkled some more, and got to see low tide and some sunlight streaming through. Saw some more beautiful fish and giant anemonies, worms and sea cucumbers and a shy spotted ray (colin, who didn’t get to see the ray, is wicked jelouse). We hung out at the restaurant and talked some more with the guys who ran the place. They had slept out on the restaurant porch under the stars as they do every night, with some incense burning to ward off the skeeters and nasty-crawlies. Seemed like a good life to me… if only they had a net connection. And power for more than four hours a day. :p

    We got a taxi back and man did that guy drive like hell. And the girl next door was here with a tasty meal for us! And the power came back on, just in time for the 6pm sunset over the water. Ahhhhhhhh – life is good!

  • Just a quick note

    We’re on the wrong side of the island!

    We’re up in the north in Chaloklum. We heard rumours that there where internets of great strength here so have come hunting.

    A conversation with a german shop-keep and the frankly abysmal state of this internet cafe suggest that we came in vain. Oh well we’ll just have to go snorkling instead. We have purchased some reasonably priced snorkle gear and we are off to Mae Haad where apparently the best snorkling on the island awaits.

    We where planning on going snorkling up here and getting a bungalo for the night but conversation with the german diver changed our mind. Apparently the snorkling here in the north (2nd best on the island!) isn’t so good this time of year. In fact we where all keen to stay in bottle beach which is pretty well accessable only by beach. The german fellow suggested that the typhoon warning in vietnam probably made this a sketchy idea. Tourists have known to be stranded for days. Which initially sounds pretty romantic but he says the resorts slowly run out of food as well. Which sounds less romantic.

    So I think we’re off to snorkling. I think Sarah’s caught you up on our last few days. Pretty chill. Very nice. We are very worried about the intertubes. It looks like we’re just going to have to pay for a year contract for a service that averages 25% uptime. Woot. That is if they don’t want to hold onto a passport for the year. Which they might (vague wording on malee’s note to us re:intertubes). If they do then we just can’t do it. We needs our passport to renew visas. We also have the option of moving into the thongsala-ban thai area where they have ADSL. I like our place and our location but needs drive the devil’s muster.

    Off to Mae Haad for snorkling! Sheltered from typhoon waves and resort prices at 1/2 of the high season rates! Wish us good snorkling.