It is out!
For the last four months I’ve been working on a physics puzzle game called Fantastic Contraption.
I released it to the world yesterday.
It is a building game. You build a machine out of rods and wheels to try to put a ball into the goal. Each level confronts you with a different puzzle and you have to make a suitable contraption to solve it. It borrows alot from existing buliding games but there are a few differences.
Most building games are about building up an environment to accomplish a goal. Like building a bridge or a Rube Goldberg contraption. In Fantastic Contraption the goal is to make a machine that goes off into the environment and accomplishes some goal.
So instead of building a bridge for a basketball to roll across you make a catapult that flings the basketball over the divide. Or make a crawler that carries the ball down into the ravine and then up the other side.
It worked out really well. It’s pretty easy to make insteresting contraptions to accomplish all sorts of things.
From the simplest wheeled cart, to walkers, to ingenious solutions, to imaginative wonders, there’s alot of room for creativity.
If other people like playing it 1/2 as much as I do I think it’s going to be a real winner.
And of course I have to give a quick thanks to the team:
James Mark for the music
Sarah Collins for the art
And Andy Moore for testing and pushing and prodding