• Criticising the Critics

    Yesterday I started to read Tevis Thompson’s piece on Bioshock Infinite and Game Criticism Generally. And, like Tevis’ writing has done before,Ā it made me angry so I tweeted some tweets:

    twitterCritics

    Most of which I stand by. But that middle tweet “Don’t listen to critics, they are trying to make you love what they love” reeks of bullshit to me now. What should we fellow human beings be doing about art if it is not bringing eachother an experience that we will love? Of course everyone should be evangelistic about things they love. That’s a wonderful thing to do.

    I do think that the world of painting and sculpture has been stolen from us by critics though, and here is why:

    fountainI love contemporary art, part of the joy of traveling is that we get to explore contemporary art galleries from Tokyo to Istanbul to Paris to Vancouver but this love of contemporary art has come despite the established art world. For generations and generations painting and sculture was seperated into high art and low art. Low art was pictures of puppy dogs and sunsets, mickey mouse and advertising. High art was often oils, eventually abstract, basically whatever hangs in a museum. The divide was boolean and at the extremes the gulf was great: The Mona Lisa is a masterwork of great value, mickey mouse is common and not very interesting. DuchampĀ tried to smash down this wall. Pop art took a fire-ax to it. But both ended up being terribly horribly co-opted. Replicas of Duchamp’s Fountain (the original is lost) are displayed in galleries and have value whereas the average toilet urinal is not and does not. So while people have smashed at the divide between high art and low art it still stands, solid and unwavering. Staring any common-man who walks into an art gallery straight in the eyeballs.

    monaLisaAnd this is the damage that the critical divide between “good” and “bad” art does, it stares you in the eyes whenever you walk into a gallery and tells you what you “should” like. What you can admit to liking without having someone more knowlegable than you chuckle at you. You can say you like the Mona Lisa for instance, and Mondrian andĀ 17th century portraiture. Saying you like these will make the people around you nod their heads in a greement. No one will laugh at you, those are some acceptably high-art tastes. But does anyone who hasn’t studied art actually like those things? No. That’s why going to the art gallery is a chore and not a joy. Because the things that you are expected to like are only exciting to people who have poured their entire lives into art. Mondrian was incredibly exciting at the time but now his work has been co-opted and reshaped so much and so many times his original works are boring and stale. It is only if you are educated in what came before and after does the work become interesting so it is only interesting to people who have dedicated themselves to studying painting. Those are the people who decide what is good, who can defend their decisions, and the rest of the world looks to them to decide what to look at when they go to a gallery.

    So people don’t go to the third floor of the Vancouver art gallery where the contemporary art is. They stay on the first floor where theĀ Picassos hang. Never mind that you’ve seen those paintings a million times already, reproduced in ads and movies and magazines and online. Those are the high-status paintings and high-status in the art world is everything.

    whaleBut the stuff on the third floor is amazing! It’s got no history, you’ve never heard of the artist and you’re not sure if it’s even “art” or not but god damn, hanging from the ceiling is a whole whale skeleton made of lawn-chairs! How cool is that!? Lets be honest, anyone can appreciate a giant whale made of lawn-chairs. If that’s too shallow for you then over in the corner there’s work that talks about modernĀ local issuesĀ in a way that you can understand without an art education (as long as you’re from BC). It’s a minor miracle this stuff is even here, the Vancouver gallery is particularly good at exhibiting local artists who do work that’s interesting to a crowd with no art-education. On the other hand the MOMA and the SFMOMA are particularly bad at it. They play to what you are supposed to like, artists that critics have all agreed are good and important. But these artists are talking straight over our heads because critics are bored by the stuff we like. That’s not surprising, they’ve spent their whole lives looking at paintings. I don’t think your average art historian would get The Stanley Parable just like I don’t get the Mona Lisa. Insisting that we have the same taste as someone who has spent their whole life engaged with a medium isn’t productive and it’s what keeps people out of art galleries.

    When I read pretty much anything Tevis writes I get mad because his writing oozes a certainty and an authority that I think is slowly building a wall between the Mona Lisa and Lawn-Chair Whales. But I was so wrong to call out all criticism as bad. Critics probably had something to do with gettingĀ Brian Jungen’s work into the gallery to begin with. Many games right now have a frightening relationship with race and gender and it’s incredibly valuable to have people pointing that out.

    Realistically games aren’t going to go the way of paintings and sculptures anyway, they are of too much populist interest. More likely we will fall into the casual snobbery of films and music where the wall exists but is more permeable. I just love that right now, among my friends, Angry Birds is a “good” game and so is The Stanley Parable. No one feels the need to call one inherintly “better” than the other. That discussion, along with “is it even a game” and “what is art” isn’t useful and doesn’t need to happen.

     

    p.s.Ā I also think I have some insight into why players are horrible assholes to people who criticise games they like. In a disagreement between the casual enthusiast and the studied critic the enthusiast has almost no way to argue his point. Art is very hard to talk about. Why do I love the whale? I really have no idea, I can not express it in words. I think this helps explain why well written pieces that sharply criticise a popular game are met with angry invectives instead of anything constructive. These players want to express how much and why they love this piece of art but have no idea how to do that so they collapse into hurtful personal attacks in a horrible attempt to defend the thing they love. I studied film a little bit in university so I can express to you very clearly why the structural problems in Game of Thrones make it infuriating for me to watch. But what’s your comeback going to be if you haven’t? “Oh… I like it”. Being able to justify your position has an odd importance in our world, that’s why some art galleries have those rediculous little writeups filled with art-speak and high-minded ideas, because, “Holy shit, that looks cool!” is, for some reason, not enough for us.

    If you do need a greater reason to like the whale: “Brian Jungen’s sculpture ‘Shapeshifter’Ā makes a statement about cultural hybridity and institutional displays of marine life in aquariums and natural history museums. Jungen, who investigates the intersections and fluid boundaries between Aboriginal and Western cultures, asks us to consider the skeleton of a whale, not an anatomically accurate whale, but a composite influenced by the forms of chairs and by actual whale species. With his choice of material – the ubiquitous monoblock plastic chairs found in discount stores around the world – the artist explores the potential for communication inherent in mass-produced objects in the context of a global economy. Many societies are fascinated by whales and have endowed them with special significance. Aboriginal groups consider the whale to be an animal of great spiritual power, while whales in captivity are popular tourist attractions. The title “Shapeshifter” refers to the spiritual process of transformation from human to animal or vice versa.”

  • Rebuild 3: Announcing the soundtrack!

    I’m super stoked to announce I’ve just signed a licensing deal for the music for Rebuild: Gangs of Deadsville! The game’s soundtrack will feature a full hour of music from Rupert Lally and Espen J. Jƶrgensen – aka No Studio. Here’s a teaser:

    Rupert, a Swiss/English electronic musician & sound designer, and Espen, a Norwegian electronic artist & filmmaker, have been collaborating for the past year and a half on a range of albums. From experimental circuit bending to ambient synthesizer noisescapes, their music has a kind of grungy post-apocalyptic feel to it that drew me in. The Gangs of Deadsville soundtrack will feature tracks from their whole discography including their upcoming final album This is Art:

    I met Espen during his collaboration with Bill Gould, who worked on the Rebuild 2 soundtrack. I wanted something similar for the new game, but with more intensity and rhythm. I’ve been listening to this music for the past month while programming and I think it’s a lot of fun and a great fit for the new game.

    The Kickstarter campaign is reaching its halfway point, and just got fully funded over the weekend. There are some new stretch goals we’re now trying to hit (seasons!!), and I’m going to entice backers to raise their pledges now by adding a $35 reward tier which includes the game’s 1 hour soundtrack. This will ship on November 4 when This is Art comes out.

  • Rebuild 3: Meet the gangs

    Whooo! The Rebuild: Gangs of Deadsville Kickstarter campaign is 50% funded after only 3 days! You guys are amazing. :) To celebrate, I’m announcing the project’s first stretch goal: 3 Extra Gangs! These NPC factions will sometimes appear in the city with you. Some are easy going and will help you out so long as you don’t scavenge all the best stuff near their fort. Other factions are… not so nice. Let me introduce you:

    The Granville Riffs

    Ever seen the cult 70’s movie The Warriors? Well I was a little drunk when I did (it helps) but afterward I couldn’t get it out of my head. This faction is a play on the Gramercy Riffs, a badass gang of tall black karate dudes with mirrored shades. They value discipline, have a strict code of ethics and take a little too much joy in killing zombies with katanas and well-placed roundhouse kicks. You can hire them as mercenaries once you prove your honor.

    The Last Judgement Gang

    These guys are just the opposite of the Riffs, and the two are always at eachother’s throats. The Judgement are a good old fashioned Hells Angels type biker gang, except… they dress like catholic priests. They’re all fire-and-brimstone and set to cleanse the world of zombie and human alike. If you’re alive, you’re probably a sinner, and that’s all the excuse they need to roll in and raid your fort.

    The Last Judgement Gang

    The Luddies

    Part hippie, part luddite, these vegan farmers live off the land, and are so much happier now that civilization has collapsed and they can take off their tinfoil hats: there are no more radio, tv and wifi waves flying around to cook their brains or control their thoughts anymore. You’ll clash with these guys if you’re truly intent on bringing back the evils of technology.

    Church of the Chosen Ones

    Another callback to Rebuild 2/Mobile, this zombie-worshipping cult have formed their own fort in this game. You could say they’re a little eccentric but mostly harmless… or are they? If their infectuous new religion takes root among your own survivors, watch out – because the ultimate goal of any Church follower is to join the “Chosen Ones” and become a zombie themselves.

    Church of the Chosen Ones

    St Micheal’s School for Boys

    Still living in their former boarding school, this gang of kids is lead by a 16 year old (Rufio! Rufio!) who is the oldest of them because he was held back a year for bad behavior. But it’s not quite Lord of the Flies over there yet, and they get by on their ability to sneak, hide and steal.

    The Pig Farmers

    I introduced these guys in the Rebuild Mobile winter update. Avid meat merchants, they’ve got all these cuts of pork to trade at surprisingly good prices. Well, that is kind of a funny color for pork, and it does taste a little odd, but hey beggars can’t be choosers, right? They really don’t like people snooping around their pig farm and will shoot at anybody who gets too close. Everybody’s got a right to privacy, right?

    The Pig Farmers

    The Government

    These beurocrats are the last remnants of the actual local government. They claim to have contact with a central organization via a secret government network, and are under orders to regain control of the area and will mercilessly comondeer any supplies they need to do that.

    The Rotten

    Not all zombies are alike; in fact some of them manage to keep their wits about them, more or less. Unfortunately they still look and smell like rotting walking corpses, so most of them get shot on sight by humans. But a few have moved underground and are living a marginal life, hoping someday to find a cure for their illness.

    The Rotten

    Stretch Goal Factions

    Now for the stretch goal: if we make it to $35,000, I’ll be able to add 3 more factions to the mix. These guys are more than just names & faces: each faction comes with a bunch of new random events and at least one major plotline that involves them. Stephen’s been coming up with some great storylines that I’m eager to see play out.

    1337cREw (stretch goal)

    These gamers had gathered together for an epic lan party on the night the zombie infection reached their town. They didn’t even notice the dead roming the streets outside until the Internet finally went down. Now they quest to get it back online.

    The Pharmacists (stretch goal)

    Drug dealers, anarchists, hipsters. This gang is in it for the money and not too concerned if a few people get hurt in the process. They’re makers of the hot new drug Bath Salts, which makes you feel strong and fearless but is terribly addictive.

    The Suffragettes (stretch goal)

    These women have had enough of a male-dominated society putting them in second place, and don’t think you need “superior upper body strength” to kill zombies or do what it takes to survive. Tired of being told to do the laundry (have you seen the The Walking Dead?), they’ve got big plans for a brave new world.

  • Rebuild 3: Kickstarting it

    kickstarter-badge-275

    The Rebuild 3: Gangs of Deadsville Kickstarter campaign has been live for about an hour, and already has $2000 in pledges! :D I’m so excited and proud just to be a part of the crowdfunding movement which is changing how indie games get made. Since Double Fine opened the floodgates, crowdfunding has become a viable way to fund game development without a publisher. It’s a wonderful way to gather fans together and communally support the creation of something bigger than us. My heart is glowing; let’s all join hands and sing now!

    Rebuild fans have already been showing their support for this sequel since the Rebuild 3 ideas wiki opened last November. I’ve gotten so many valuable suggestions that are going to make this new game the best evah, and most of them are in the game already. I’ve about reached the halfway point and am still on track for a release in Spring 2014.

    The campaign will run until October 31st to raise $25,000 to help with the cost of art, writing and music. I’m going to finish the game regardless, but the more money this campaign raises now, the more awesome I can afford to make it. And if we manage to overshoot the goal, I’ve got some stretch goals I’m just itching to announce.

    This is your chance to get in early and preorder Rebuild 3 for Windows & Mac (via Steam or DRM-free direct download). The first 500 will get a discount price, then there are sweet extras like exclusive starting equipment, a digital artbook, a sticker for your laptop or your name and face on actual survivors in the game.

    Whoo! Let’s do this thing!

  • Rebuild 3: Main menu art

    We’re nearing the start of the Rebuild 3 Kickstarter on October 1st! Here’s a sneak preview of yours truly in the campaign video:

    I think I sum up the game nicely: “Rebuild is a game about Rebuildenating. Click on things… and then you win”. I may have had too much sun that day.

    One of the art pieces I’ll be showing off in the Rebuild 3 Kickstarter campaign is this illustration Adam did for the main menu:

    UI_Results

    You can see his process here with this timelapse:

    Rebuild-Promo-Animated-500

    Wallpaper versions: 1920×1200 1920×1080 1680×1050 1440×900 1366×768