The iPad 1 version of Rebuild has less snantzy animations, the map doesn’t scroll quite as smoothly, and admittedly it does run out of ram sometimes and crash. But these issues don’t seem to have lowered the game’s ranking or sales. I’ve gotten more complaints about Air incorrectly listing 15 languages than about performance.
I’ve been tracking the figures on AppFigures.com and was excited to see Rebuild’s #1 app ranking in Anguilla. Well… just kidding, but it was in the top 100 games in the US and UK for awhile. Considering it was never featured by Apple, Rebuild did pretty well, and made $15k in the first month.
Releasing iPad 2 then iPad 1 separately may have been better too, because the update triggered a second round of press.
Like the Katakana crossword game Colin and I wrote for his mum for Xmas. Or the movie keywords parlor game I’ve been meaning to write for years. Or Word Up Dog (perhaps soon to be rewritten in Stage 3D).
Or, you know, Rebuild 3.
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