Yah, so, I’ve been playing a lot of Neverwinter Nights 2 lately. It rained for a few days there and now Colin is (fingers crossed) getting his Kiteboarding on. I’d say I was disappointed in the game, but I hadn’t really got my hopes up that high. The main problem is I dislike the D&D system; I don’t like seeing and thinking about numbers all the time since it kind of detracts from the immersion in an RPG. You know, detracts from the role… playing.
I did play the hell out of the first NWN but felt the same way. To be clear – I’m talking about the single player campaign in both cases here. I never had much interest in trying a human-DMed game, and couldn’t now anyway (satellite connection). I understand it’s a pretty unique feature and I hope people are taking advantage of it. Any game that ships with the toolset is good stuff, and NWN is practically the other way around; it shipped with a demo campaign that is good enough for your money’s worth.
Compared to the first Neverwinter, I’m not sure much has changed. Seems like they tweaked the interface a bit and wrote a new campaign very much like the original. Very much like all the Bioware games. They did a good job on the NPCs though; I like some of the voices and there is a lot of spoken dialogue. I’m reminded of Baldur’s Gate which may have been Bioware’s best; although the Star Wars universe in KOTOR made it my favorite.
Interesting: 1up posted a very negative review of NWN2 then removed it with apology. Penny Arcade has a copy of it, which mostly I agree with, except maybe about the acting. A few of the voices are really bad, but it sure beats first season Babylon 5 which Colin is now suffering through. “Don’t touch me unless you mean it” – now who could screw that kind of amazing dialogue up?