I’m porting my Flash spelling game Word Up Dog to mobile… again. Last time I failed to get it running fast enough so I put the release off for a year in the hopes tech would improve. It has! This time I’m using Flash’s Stage3D and the results are way better – this game just cruises across the screen now, smooth like buttah.
I’ve teamed up with Sara Gross (Two Bit Art) to imbue heaps more mojo into the characters and art. Check out her concept art:
And this time rather than relying on Google Translate for my French and German localization, I’m trying out new crowdsourcing services Ackuna and Crowdin. If you’d like to help and speak French or German please jump in there and make some suggestions!
3 thoughts on “Word Up Dog: Localizin’”
Sarah, is there a framework you normally use to develop your non-Stage3D games? Something you would recommend to somebody new to AS3?
I have been looking into Haxe recently, as well, but it seems that the environment is not mature enough, since professionals like you are still not using it.
Thanks for your awesome games and for the amount of information in this blog!
More and more pros are switching to Haxe so it’s becoming a viable competitor, but my next project (Rebuild 3)’s going to be Stage3D/Starling again. I don’t use any other frameworks but can recommend either Flixel or FlashPunk which are both pretty easy for beginners.
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