Category: Exocolonist

  • 100 Artists needed for Exo card illustrations!

    The Exocolonist demo is available all this week until August 30th! Play it here on Steam.

    The card battling system in I Was a Teenage Exocolonist is like a combination of Yahtzee and Magic the Gathering. Or… poker with card abilities!

    Exocolonist card challenge
    Organize cards to make highest value hand

    There are hundreds of cards (which we also call memories), and we need your help to make them look cool! This month we’re looking for 100 artists to draw card art for the game. Details here:

    >> Apply to be an Exocolonist artist! <<

    We’re looking for all styles of painting and drawing, and we’d especially love to hear from students, marginalized folks and people outside North America.

    Our team artists bkomei and Eduardo Vargas have illustrated a bunch of cards already:

    Starting cards by Mei
    Basic starting cards by Mei

    Every card is a memory of something you’ve done in the game, and together your collective experiences are used for everything from fighting monsters to making new friends.

    You play a quick one-hand card challenge every month to determine how well you worked or concentrated in school, and longer multi-round challenges to determine the outcome of strife during story events.

    Ed's Equipment
    Ed‘s equipment cards

    If your application is selected, we’ll let you know soon where you can pick your card and get started. Artwork will be due on September 30th. Our budget is $150 usd per piece, which I know might be a lot to some and not much to others.

    So if you know an artist who you think would want to be involved, please spread the word and apply here!

    Sol Reference Art
    Character reference art for the player character, Sol.

    Stay tuned to see the results as they come in! (I’m so excited!!) Oh and while you’re waiting, a new Exocolonist demo is available on Steam all this week during Gamescom, ending August 30th!

    – Sarah

  • Happy Holidays!

    Happy Holidays!

    Holiday scene
    The Strato kids learn about Earth holidays, by @bkomei

    We’re starting to finish up the art for I Was a Teenage Exocolonist, but still have manymany months to go with the writing, card game design, audio, balancing, polish and testing. My TODO list is finally shrinking faster than it is growing! And thanks to Finji taking over some of our social media and bizdev duties, you may hear less from me personally, but it means I can put my head down and focus on the game.

    This year has been a serious effing challenge for me, to put it lightly. But my loved ones are healthy and I’ve had so much extra time to put into Exocolonist. I have a lot to be thankful for in 2020.

    – Sarah

  • Joining forces with Finji!

    Joining forces with Finji!

    Big news: we are teaming up with our friends at Finji to bring I Was a Teenage Exocolonist to you!

    Sol with the Finji stoat, by @bkomei

    The Exocolonist team and I are incredibly stoked by our partnership with Bekah, Adam, and the rest of the Finji team. I’ve known them for many years and can’t emphasize enough how much respect I have for Finji as publishers, designers, and leaders in our industry.

    Northway Games has always self-published until now, but I Was a Teenage Exocolonist is our biggest game yet, and merits this opportunity to reach a wider audience with Finji leading the way.


    Bounce Weasel (an actual creature in our game now, based on the Finji mascot) by @neomeruru

    To celebrate, the Exocolonist 2020 demo is live again this week on Steam. Try it out and wishlist the game here.

    More changes are coming! We’re moving the Exocolonist Discord server to a channel on the official Finji Discord server (join us there!). And we have a new official @Exocolonist Twitter account for you to follow, run by our new community manager @HarrisFoster and the other good folks at @FinjiCo.

    We’ll still be posting major updates here, but for more up to date goings-on, keep an eye on those and the other Finji channels!

  • Exocolonist Demo in the Steam Game Festival

    Exocolonist Demo in the Steam Game Festival

    For a limited time (June 16-22 2020) you can play a free demo version of I Was a Teenage Exocolonist here on Steam! Don’t miss it!

    Whoo!!

    This is the first publicly playable version of Exocolonist, a 1~2 hour cut-down version of the first tenth (one year) of the game. It’s rough but gives you an idea of what the game will be like when it comes out next year. I’m so excited (and scared) to share it with you!

    We’re also doing a Developer Q&A Chat on the afternoon of Wednesday June 17th. Come join us on Discord and have your questions answered!

    We’d planned to show Exocolonist at real life games festivals like PAX West this year, but with the trials and tragedies of 2020, large gatherings were one of the first things to be cancelled and will probably be one of the last things reinstated. PAX West just announced they’ll be hosted online this year.

    Rebuild 3 & Deep Under the Sky at Pax West 2014

    I’ve been thinking about the booths we’ve run in the past, like showing two games at once in the Indie Megabooth, or the time we paved our booth with astroturf at GDC, and all the challenges of showing a VR game in crowded public spaces.

    I miss the energy of the players and the excitement of seeing something we made in a physical space (we’ve kept all the signs we ever printed – one wall of our apartment is covered in them).

    Fantastic Contraption at the Tokyo Game Show 2016

    But to be honest, there’s something nerve wracking about watching people play my games. And I’ve never felt so close to dropping dead from pure exhaustion as I did after 4 days showing at PAX (parties every night instead of sleeping, as you do). So going digital this year is a bit of a relief. Plus this way you get to take your time and play a longer demo without people queued up behind you.

    The biggest downside is that I won’t get to meet you in person… But we can get partway there if you join the Exocolonist Discord server.

    If you get a chance to play the demo, please come tell me & the team what you thought!

    See you there!

    – Sarah (Northway)

  • The Skillful Exocolonist

    Like any good life sim, Exocolonist has a variety of life skills. They affect which options you can choose during events, and how hard battles of that type will be.

    Primary Skills

    Skills are organized into social, mental, and physical suits, which matter mainly for card battles.

    It was hard to narrow it down to only 12, so some are a bit overloaded – most knowledge is shoehorned into Engineering (the dry sciences) or Biology (the wet ones), while social sciences, arts and humanities are absorbed into your Creativity skill.

    With survival on the line, some skills will come up more than others, like your ability to recognize and and interact with alien species (Animals skill).


    SkillSuitWazzit for
    EmpathySocialUnderstanding other people
    PersuasionSocialCharisma to command people and speak in public
    CreativitySocialArtistic ability and capacity for novel ideas
    BraverySocialFor both social and dangerous situations
    ReasoningMentalProblem solving and general knowledge
    OrganizationMentalDedication to neatness, management
    EngineeringMentalStudy of machines, physics, math, and programming
    BiologyMentalStudy of plants, chemistry, and the human body
    ToughnessPhysicalPhysical strength and stamina
    PerceptionPhysicalAbility to find things and sneak past things
    CombatPhysicalTactics and weapons
    AnimalsPhysicalFamiliarity with xenofauna, hunting, ranching

    Battles and Perks

    Battles can challenge any skill, and are played out the same way whether your Combat skill is being tested (eg during sparring practice) or your Engineering skill (eg fixing a robot or taking a math test). Yes, you can even have an Empathy battle! More on battles later…

    Once a skill reaches 30%, 60%, or 100%, it will unlock perks which grant permanent effects. Creativity unlocks crafting recipes, Organization lets you equip more gear, Perception makes collectible resources easier to find. Some unlock new career choices, shop items or give you a boost in battles.

    I’m still ironing the perks out but they’re going to be cool and help make every playthrough different.

    Kudos, Happiness and Rebellion

    Three skills are different:

    Kudos is the game’s currency – a virtual coin used mainly to reward children. For the most part the colonists don’t use money and instead share resources according to need (yeah… they’re Space Commies). But when someone goes the extra mile, or your kid finally cleans up their bedroom without having to be asked, it’s customary to say thanks with a few kudos. They can be spent in the supply depot on small luxuries like candy and fancy clothes.

    Stress increases when you work, battle, explore, do just about anything. Too much and your performance suffers. It can be reduced by spending time relaxing.

    Rebellion and Loyalty are at opposite ends of the same dial. It starts in the middle, and is affected by how you deal with authority. Neither rebellion or loyalty is inherently good or bad, but if the dial swings far to one side or the other it will close some event options and special endings and open others.

    Colony Stats

    The colony itself has hidden stats like Food, Defense, and Morale. These are directly affected by your actions – every time you forage for a new edible plant, or help repair an automated turret, or perform a particularly beautiful song on your photophonor. But you’re just one child and I don’t want to overstate your importance, so they’ll either be tucked away or hidden completely.

    Although your actions may affect whether your colony survives, thrives, or fails, Exocolonist isn’t a colony simulator so much as an RPG. You’ll have your hands full managing one teenager’s skills, equipment, and future.