We’re a couple months and four versions into Rebuild’s early alpha test, and so far so good! Of the 1500 people in the alpha, 500 have logged in, played 3000 cities, and found more bugs and typos than I’d care to think about.
The forums are hopping, with insightful gameplay discussions and some great suggestions I’m desperate to squeeze in the game. Release date wise… we’re starting to fall behind, but there will be a very playable beta in a few months for backers and anyone who preorders. If you missed the Kickstarter, you can still get into the early alpha if you preorder the $25 deluxe edition.
I added factions yesterday with version 0.44. Finally! These are the “gangs” from the game’s name after all. They’re in there in all their temp-art glory, hitting you up for protection money, selling “meat” of dubious heritage, and raiding your fort if you piss them off or just look like an easy target.
You can also trade with them, which will soon be invaluable when I drastically reduce the resources you can scavenge for in the game and create new resource sucking policies (a gun isn’t much good without ammo, and johnny’s gangrenous leg ain’t going to heal itself without proper medicine).
The faction events are still pretty barebones, but Stephen and I have been working on a heap more content which I’m hoping to get in this month along with fort-wide policies. So much to look forward to!
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