Tag: Rebuild

  • Rebuild 3: Plus one Sara

    Remember the farm blight that you had to research pesticides to prevent..?
    Remember the farm blight that you had to research pesticides to prevent..?

    We’re adding another artist to Team Rebuild 3: Sara Gross (aka Two Bit Art). She worked with me last winter on Word Up Dog, my whimsical hiphop spelling game that nobody played and whatever, I know y’all are just here for the zombies.

    Sara will be working under direction from me & lead artist Adam Meyer, starting with illustrations for the copious random and not-so-random events of Rebuild: Gangs of Deadsville. Here are a few samples from the new game:


    The infamous twerkin bunnies
    Sara’s twerkin bunnies. Will you decide to eat them, or keep them as pets?

    It won’t all be bunnies and happyfuntimes I assure you. Yes, there will be blood.

    Sara’s best known for unfinished indie games and her beautiful webcomic Menagerie. You can follow Sara on twitter, check out her sweet draws on tumblr and occasionally you can even watch her live while she draws Rebuild 3 characters.

  • Rebuild 3: Genders for Everyone!

    rebuild3_whitemen

    It’s a delight every time I add a new piece of Adam’s art to the game. Today the new survivor “coins” got a makeover. In Rebuild: Gangs of Deadsville you’ll be able to start missions by dragging and dropping these little portraits instead of scrolling through the long list of survivors.

    After watching the newest edition of Anita Sarkeesian’s Tropes vs Women in Video Games I am acutely aware of the lack of female characters in the current build. The survivors are a bunch of strong-jawed white dudes right now (well, except that one guy with the face mask), but rest assured there will be diversity.

    Adam’s getting started on the women just in time. Here he is sketching one of the possible sets of features and clothes for the new “tall and strong yet still feminine” body:

    Next he’ll trace over the whole thing in Illustrator and add color. Like the men, there will be 3 female body types in Rebuild 3: the hungry waif, the buff & curvy, and my personal favorite the “big momma”. No doubt she has the best scavenging skills of the three and I can imagine her kicking ass with some sort of BFG or flamethrower.

    Base Short GirlBase Fit GirlBase Big Momma

  • Rebuild 3: Maptastic new cities

    Rebuild 3 rivers
    Temp art for Rebuild: Gangs of Deadsville showing new rivers and oceans. The walled-in blueish areas are the forts of NPC factions.
    I’m adding some exciting new features to the cities in Rebuild: Gangs of Deadsville.

    Well exciting to me, since playing with the map generation code is pretty fun. There will be coastlines where you might find a boat to help you escape the city, and rivers that make great barriers because zombies can’t cross them. Zombie mobs have to do some pathfinding to get around now. I know zombies shouldn’t be that smart, but it’s pathetic to see them bumping into a river over and over.

    Rebuild 2 small map
    A typical small, square city from Rebuild 2
    Oh and cities aren’t square anymore. One of the best strategies for Rebuild 2 / Rebuild Mobile was to beeline for one of the corners and build your fort with two safe sides – useful but not realistic. The new cities will be round and unevenly shaped, with denser urban areas in the center and farmland around the outside. Your fort will usually start in a balanced area, but some maps might be all farms, all suburbs, or all downtown core.

    Rebuild 3 map creation
    Map creation command line output. ^ are forests, ~ means water, Xs are forts and the numbers indicate urban zones.
    The cities in the main campaign mode will use predetermined random seeds, which means you won’t be able to keep restarting until you get a layout you like. For better or worse you’ll be stuck with the same city for however many tries it takes to save it.

    I’ll also include a skirmish mode where you can jump into a city with a random seed and whatever settings you want just like in Rebuild 2 / Rebuild Mobile. Giant size, easy difficulty, winter, with a coastline and two rivers? You got it.

    Rebuild 3 giant maps
    Zooming out on a new GIANT sized map
    Yes and I’ve finally added zooming, which honestly you’re going to need with some of the new giant sized cities. They average around 1000 squares, whereas in Rebuild 2 the max was 256.

    That oughta keep ’em busy.

  • Rebuild 3: Paper dolls

    Rebuild 3 survivor concept

    Adam’s been busy making mix & matchable characters for Rebuild: Gangs of Deadsville. They remind me of the digital kisekae dolls I used to collect. We’ll have thousands of unique survivors by the time he’s through, from cops to road warriors to half-starved hipsters and every hybrid thereof.

    They’ll have unique personalities too: some are greedy, some lazy, others heroic or ridden with guilt. The longer you know them, the more their backstories will be revealed.

    I’m adding a second inventory slot, so survivors will be able to equip both a weapon and a tool. I haven’t figured out which slot chainsaws go in yet…

    Rebuild 3 survivor conceptRebuild 3 survivor concept
    ColinGas MaskRetiree

    The three male body types: skinny (does he look familiar?), bulky, and heavy. The third type will be rare – staying overweight during the zompocalypse isn’t easy, and you probably don’t want to know what they’ve been eating.

    Rebuild 3 survivor conceptRebuild 3 survivor concept
    Rebuild 3 survivor conceptRebuild 3 survivor concept
  • Rebuild 3: Survey Says

    I started a survey back in November 2012 asking fans of the Rebuild series what they’d most like to see in the next game. It was advertised on the Rebuild 3 ideas wiki which at first was mostly visited by players from Kongregate, and later also mobile players. I collected the first 100 responses after a few weeks, then the full 1500 after six months.

    1. & 2. Demographic

    The most surprising fact to me was that the results from the first 100 were mostly within 5% of the results of all 1500. The only variation was that later respondents were more likely to own the mobile version and pay more for Rebuild 3. No shock that these things correlated, but what else did? Do those people who’d pay more want something different? Well it turns out… no. They all want the same things in Rebuild 3:

    rebuild_survey_1

    3. Play style

    Most people (66%) play Rebuild 2 until they get every building in the city. I’m more inclined to stop after the first ending or when I know I’m going to win, so this is good to know.

    4. Art

    The consensus is that the art should be more polished, and bloodier is better. This latter might be because I called the other option “cuter”… but at any rate this is the only place where I’m going against fans’ wishes and instead making the art less gritty and gruesome. This is a) because I want to and b) to appeal more to new players who might have been turned off by the creepy art in Rebuild 2.

    5. Complexity

    Almost a no-brainer. Fans want more complexity and more numbers. Me too!

    6. Stories

    While everyone can agree that Rebuild 3 needs more random events, they’re split between wanting more funny or more serious. Well… more of both it is then!

    7. Combat

    It surprised me that 45% like the combat from Rebuild 2 just fine – I personally thought it was a little dull. 33% are interested in seeing it go more tactical, which works for me because I’d like to take it halfway there. I’m this out: zombies that approach and attack the fort as usual, but you can see and preemptively attack them or shore up defenses where you know they’re going to hit.

    8. More of what though?

    Everyone wants new buildings and events, but nobody cares about new endings. Makes sense if most people play until the whole city’s saved. This works for me; I’m thinking of taking alternate endings out entirely and showing (very simple) cutscenes for major achievements instead.

    rebuild_survey_2

    9. If you had to choose…

    Overwhelmingly, if fans had to choose between deeper fort-building strategy, better combat, bigger cities, more events, or better graphics – they’d pick deeper strategy. Second comes more events/plots/endings and both will I provide!

    10. Put a price on love

    Believe it or not, I was pleased to see only 40% of fans wouldn’t think of paying for a Rebuild game. I know most of them (75%) have only ever played the free Flash versions of Rebuild, and I assume as with all surveys there was a bias towards respondents with more spare time than money. Of those who would pay for a downloadable pc version, the average was $10, which sounds fair to me.

    Of course I’ll still release a free version of Rebuild 3 which will be lighter in content and bells & whistles, but won’t cut off halfway or do other annoying demo things. I’m still super nervous about backlash from either those who pay then find out it’s free, and those two don’t then find out they’re missing content. But for the most part people on the ideas wiki have been supportive about it.

    And heck, maybe I’ll reach a totally new group of people with this game who’ve never even heard of Rebuild before. With that firmly in mind, I go to do my fans’ bidding.